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A Difference of Opinion

,
Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 26

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Presenters

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Education Manager & EdTech Coach
EDGEucating LLC
@EDGEucating
@AliciaVerweij
Alicia Verweij is a seasoned educator, passionate about teaching children to think critically and problem-solve in preparation for future careers. She is committed to collaborative, engaging learning techniques and assisting educators in implementing them. In addition to decades of classroom experience, she holds a Master of Education in Educational Leadership, a B.S. in Business Management, an Education Certification, and an endorsement in Gifted Education. She has received numerous grants and awards for her success in the classroom and continues to share her passion for integrating STEAM and Project-based learning at local, state, regional, national, and international levels.

Session description

Every day, we are faced with differences of opinion and have to figure out how to compromise. In this session, design a community space that promotes community, culture, compromise, diversity and computational thinking. We will highlight the engineering design process and use stop-motion video to present the finished project.

Purpose & objective

-Participants will be tasked with developing a community space that promotes peace and justice.
-Participants will construct a model of the community using 3Dux Design cardboard and connectors.
-Participants will create a video presentation of their community using HUE Animation Studio. This is a stop motion, computer animation software.

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Outline

Introduction: 5 minutes
-Activity: Participants will be tasked with developing a community space that promotes peace and justice. They will collaborate on the building/services in their community. 20 minutes
-Activity: Participants will construct a model of the community using 3Dux Design cardboard and connectors.15 minutes
-Closer: Participants will create a video presentation of their community using HUE Animation Studio. 20 minutes

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Supporting research

Learning by Doing- https://news.uchicago.edu/story/learning-doing-helps-students-perform-better-science

https://www.the74million.org/article/niemi-casel-is-updating-the-most-widely-recognized-definition-of-social-emotional-learning-heres-why/

Computational thinking is a fundamental skill for everyone, not just for computer scientists. To reading, writing, and arithmetic, we should add computational thinking to every child’s analytical ability. https://www.cs.cmu.edu/~15110-s13/Wing06-ct.pdf

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Session specifications

Topic:
Social emotional learning
Grade level:
6-12
Skill level:
Beginner
Audience:
Teachers
Attendee devices:
Devices not needed
Subject area:
Performing/visual arts, STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Related exhibitors:
3DuxDesign,
BirdBrain Technologies