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Audience members will:
1. Understand the neuroscience behind why struggling readers disengage from reading and what readers need to stay focused.
2. Understand the importance of play and feedback in reading. Know why math more naturally feels like play than reading for elementary school kids.
3. Understand why the future classroom will be using digital story and text books to enable deeper, more engaged, reading and critical thought.
Technology Used: www.wonder.io - a free interactive book library
Models Employed: Vygotsky - Children learn and engage through questions.
Evidence of Success: In a pre test, participating readers in elementary school scored 12% on a 2nd grade comprehension test. With Wonder.io, they scored 80%. Reluctant readers who verbally told us "reading sucks" were telling their parents they had to wait in the car and complaining when we finished after an hour.
1. Read a 5 minute Interactive Wonder.io story (10 Minutes)
2. Discuss with a partner: what was different. (5 minutes)
3. Present the neuroscience and evidence for why books need to be digital and interactive. (15 Minutes)
- Questions engage and build confidence
- Social Competition creates importance
- Why books should only be 5 minutes long
4. Present Design Insights for Technology (15 Minutes)
- Add questions every 30 seconds
- How to provide positive feedback that matters
- Making text more accessible with digital interfaces
5. Open Discussion (15 minutes)
Motivating Struggling Readers to Mentally Show Up with Wonder Stories, 2021
https://www.buildempathy.com/s/HedmanELO2021.pdf
Redesigning Digital Reading, 2020
https://www.wonderstories.app/research/redesignremote
Effective Feedback Depends on the Emotional Weight of a Problem, AERA, 2018
https://www.buildempathy.com/s/AERA2018_student_feedback_symposium.pdf
Wired: How Sensors That Test Our Stress Could Revolutionize Product Design
http://www.wired.com/2014/12/sensors-test-stress-revolutionize-product-design/
You can access other books at
https://wonder.io