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The purpose of this session is to show how coding can be creative and age appropriate for our youngest learners, and why it is important for them to start early.
Participants will:
- Understand the value of bringing creative coding tools into early childhood settings
- Understand coding as an expressive language and communication tool
- Gain an understanding of the many ways in which young learners can engage with ScratchJr
◆ Introduction & Session Objectives (15 min)
a. Why is Coding important in early childhood education
b. ScratchJr: supporting literacy (not just coding) and how it’s designed for this age group
c. (Discussion): Encourage participants to take a moment to share their thoughts, challenges and successes with another participant.
◆ Create-Along (25 min)
a. Using an activity from the Coding as Another Language (CAL) curriculum, we’ll lead participants through the process of creating their own personally meaningful ScratchJr project on their own device
b. Share: Participants share their projects with other participants
◆ Reflection (15 min)
a. Successes, challenges, next steps (discussion and sharing)
◆ Q&A (5 min)
a. CAL curriculum and other resources (connect.scratchjr.org)
Book: Bers, M.U. (2022) Beyond Coding: How Children Learn Human Values through Programming. Cambridge, MA: The MIT Press.
Book: Bers, M. (2020). Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom, Second Edition. New York, NY: Routledge Press.
Paper: Bers, M. U. & Sullivan, A. (2019). Computer science education in early childhood: The case of ScratchJr. Journal of Information Technology Education: Innovations in Practice, 18, 113-138. (https://sites.bc.edu/devtech/files/2019/10/COMPUTER-SCIENCE-EDUCATION-IN-EARLY-CHILDHOOD-THE-CASE-OF-SCRATCHJR.pdf)
To run ScratchJr on Macs, you will need a Mac that has an Apple M1 or newer chip and can run iOS apps.
To run ScratchJr on a PC, you will need to be running Windows 11, and have installed the Amazon app store to install apps.