Menu
The purpose of this presentation is to support educators with designing meaningful and authentic learning experiences in their classrooms to empower learning by leveraging Canva for Education. Through four engaging and interactive workflow examples, educators will understand how they can create opportunities for all learners to be empowered. We will highlight original student work and how learners can collaborate to communicate their ideas and learning creatively. Furthermore, educators will not only feel inspired, but be equipped to continue forward in their journey, regardless of their starting point.
As a result of this session, participants will understand how to leverage Canva for Education in various ways to design authentic learning experiences. They will also grasp how to scaffold learning opportunities that empower students to communicate complex ideas effectively and publish and present content that customizes their message through original work. Throughout the session we will be incorporating collaborative activities and learning strategies that participants can bring back to their school districts to share. Participants will also understand how the strategies we share can deepen student engagement, shifting to empowerment, and ultimately fostering a learner-centered classroom.
I. Introductions (5 min)
-Tisha and I will launch our session with an engaging and collaborative Canva whiteboard template that invites participants to share a fun fact about themselves using either an element, upload, emoji, or a GIF, what they hope to learn from the session, and where they currently are in their learning journey referring to our Canva roadmap. We will also share that throughout the session we will be utilizing different pages of our collaborative Canva whiteboard document to share and curate resources along the ‘journey.’ The entire session will consist of various collaborative online activities via Canva whiteboarding and peer-to-peer interactions. Additionally, the ISTE standards will be highlighted so that right from the start participants can begin making connections to learning. We will also be using Canva Live for on the spot questions, comments and opportunities to contribute to the session.
II. Our Why (5 minutes)
-Following our welcoming activity and introductions, we will incorporate brief stories to showcase real students, work samples, video examples, and how educators have leveraged Canva for Education to amplify their voices to empower self-expression and demonstrate learning creatively. This portion will draw on the impact edtech can have when leveraged and utilized to its fullest potential. Many educators have shared how Canva has provided opportunities to students that they wouldn't have had otherwise and that Canva allows every learner to thrive. Participants will add reflections such as their wonderings or ISTE standard connections to our collaborative document.
III. Explore (15 minutes)
-Within this section we will explore how educators can begin where they are and start the next step in their journey. We will take a deep dive into how educators can deepen engagement utilizing Canva, providing resources and sharing original case studies along the way. Deepening engagement might be through fostering relationships and classroom culture, talking presentations, bite-sized videos, choice boards, graphic organizers, posters, infographics and more. Through exploration (embedded links of activities within the collaborative document), participants will connect activities and lesson design to the ISTE standards.
IV. Evolve (15 min)
-The next step in our journey is to identify how we can develop the work we are doing to foster greater collaboration through brainstorming, mindmapping, peer revision, goal setting, and presenting our learning. Within the collaborative document, participants will add their own ideas for projects to support the evolution of empowering learning in the classroom.
V. Ideate (15)
-As we deepen student engagement, we will progress into a learner-centered environment where students identify how they want to demonstrate their learning. Through this step we will also incorporate how students and teachers can app smash Canva with Book Creator, Pear Deck, Flip, EverFi, and more. Participants will continue to add ideas or even GIFs, elements, or uploads to our collaborative document to curate ideas.
V: What is your ultimate destination? (5 minutes)
-To wrap up our session, participants will engage in a call to action and share their vision statement for where they want to end up in their journey as designers of learning experiences and what they envision for their students. We will once again tie in the ISTE standards and invite participants to draw connections between the standards and their vision statement. Attendees will be invited to share their vision statement and anything else they think will support their journey or spark inspiration in others.
“Keys to Successful Elementary Technology Centers.” In: Find Your Path: Integrating Technology in the Elementary Classroom. Learner Agency and Personalized Learning: http://edimagine.com/
“The Element” (Book) or “Ken Robinson Says Schools Kill Creativity” (TED Talk) http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html – Sir Ken Robinson - Demonstrates the need go beyond rote, cookie cutter learning to tap into an transformed educational system that fundamentally values creativity and discovers potential.
“Drive” (Book) – Daniel H. Pink – Demonstrates the need to motivate students for lifelong learning and develop intrinsic motivation through heuristic tasks, which are engaged for the joy and task itself.
“Framework for 21st Century Learning” by Partnership for 21st Century Skills, http://www.p21.org/overview/skills-framework
“Meaningful Learning with Technology” by Jane Howland, David Jonassen, and Rose Marra Design Thinking for Educators, website at http://www.designthinkingforeducators.com
"How might we...create the next innovator?" article by Lisa Abel-Palmier; https://www.iste.org/explore/ArticleDetail?articleid=79
IDEO. (2017). Design kit: Methods. Retrieved from: http://www.designkit.org/methods
IDEO. (2017). What is human-centered design. Retrieved from: http://www.designkit.org/human-centered-design
Seth Godin, "Stop Stealing Dreams," https://sethgodin.typepad.com/files/stop-stealing-dreams6print.pdf
OWP/P Architects, VS Furniture, & Bruce Mau Design. (2010). The third teacher. Chicago: Abrams.
Stanford Graduate School of Education. (2015). Design time [documentary]. d.loft STEM Learning. Retrieved from: https://dloft.stanford.edu/video-design-time
Wise, S. (2016). Design thinking in education: Empathy, challenge, discovery, and sharing. Edutopia. Retrieved from: https://www.edutopia.org/blog/design-thinking-empathy-challenge-discovery-sharing-susie-wise
"Evolving Education Shifting to a Learner-Centered Paradigm" by Dr. Katie Martin
The Boundless Classroom by Nathan Lang-Raad & James Witty
"Chart a New Course" by Rachelle Dene Poth
"UDL and Blended Learning: Thriving in Flexible Learning Landscapes" by Katie Novak and Catlin R. Tucker
"Make Learning Magical" by Tisha Richmond
"Take the L.E.A.P. Ignite a Culture of Innovation" by Elisabeth Bostwick