During this session the presenter will share a variety of unique and engaging tools and resources that will take Project-Based Learning to the next level. The session will offer unique experiences that educators can incorporate into their classrooms and enhance their Project-Based Learning by not only increasing student’s engagement but also their differentiation of PBL final projects. The tools presented allow a variety of entry points, regardless of educators technology experience or background. Participants will leave with a variety of tools and lessons that can be implemented on their campus and in their classrooms.
Introduction (3 min)
What is PBL and why it is an effective tool to increase student engagement and learning? (5 min)
What is PBL as aligned to Urban Planning and Community Development? (10 min)
The Chatsworth Park/CSUN PBL Project (15 min)
Integrating Robotics into the school’s theme (10 min) - demonstration
Integrating multimedia (Making Movies that Matter) (10 min) - video clips
Resources and Next Steps / Contact information (3 min)
Evaluation (2 min)
Campbell, M., Detres, M., & Lucio, R. (2019). Can a digital whiteboard foster student engagement? Social Work Education, 38(6), 735–752. https://doi.org/10.1080/02615479.2018.1556631
Bond, M., & Bedenlier, S. (2019). Facilitating Student Engagement through Educational Technology: Towards a Conceptual Framework. Journal of Interactive Media in Education, 2019(1). https://ezp.waldenulibrary.org/login?url=https://search.ebscohost.com/login.aspx?
Greener, S. (2018). Student disengagement: Is technology the problem or the solution? Interactive Learning Environments, 26(6), 716–717. https://doi.org/10.1080/10494820.2018.1498235
Halif, M. M., Hassan, N., Sumardi, N. A., Omar, A. S., Ali, S., Aziz, R. A., Majid, A. A., & Salleh, N. F. (2020). Moderating Effects of Student Motivation on the Relationship between Learning Styles and Student Engagement. Asian Journal of University Education, 16(2), 94–103.
Rila, A., Estrapala, S., & Bruhn, A. L. (2019). Using technology to increase opportunities to respond. Beyond Behavior, 28(1), 36–45. https://doi.org/10.1177/1074295619835207
Ashtari, S., & Taylor, J. (2021). Winning Together: Using Game-Based Response Systems to Boost Perception of Learning. International Journal of Education and Development Using Information and Communication Technology, 21(1), 123–141.