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Taking PBL Into the 21st Century by Integrating Engaging Technology

Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 31

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Chatsworth Park UP/CD Magnet Elementary
I have a passion for engaging students in STEM/STEAM and Technology. One medium that I have expertise and experience in is elementary robotics and Project Based Learning. I have a STEAM Micro-Credential for Los Angeles Unified School District. I have over 22 years experience in elementary education. I have personally witnessed the excitement and self-efficacy of students of all ages when they can solve their own problems through productive struggle. There are so many opportunities to install qualities in students of today for careers that do not exist today.

Session description

We'll share how project-based learning (PBL) works and why it's not only a great tool for increasing student engagement and learning, but can also be enhanced with innovative technology. We'll address integrating new and exciting technology into PBL 2.0.

Purpose & objective

During this session the presenter will share a variety of unique and engaging tools and resources that will take Project-Based Learning to the next level. The session will offer unique experiences that educators can incorporate into their classrooms and enhance their Project-Based Learning by not only increasing student’s engagement but also their differentiation of PBL final projects. The tools presented allow a variety of entry points, regardless of educators technology experience or background. Participants will leave with a variety of tools and lessons that can be implemented on their campus and in their classrooms.

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Introduction (3 min)
What is PBL and why it is an effective tool to increase student engagement and learning? (5 min)
What is PBL as aligned to Urban Planning and Community Development? (10 min)
The Chatsworth Park/CSUN PBL Project (15 min)
Integrating Robotics into the school’s theme (10 min) - demonstration
Integrating multimedia (Making Movies that Matter) (10 min) - video clips
Resources and Next Steps / Contact information (3 min)
Evaluation (2 min)

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Supporting research

Campbell, M., Detres, M., & Lucio, R. (2019). Can a digital whiteboard foster student engagement? Social Work Education, 38(6), 735–752.

Bond, M., & Bedenlier, S. (2019). Facilitating Student Engagement through Educational Technology: Towards a Conceptual Framework. Journal of Interactive Media in Education, 2019(1).

Greener, S. (2018). Student disengagement: Is technology the problem or the solution? Interactive Learning Environments, 26(6), 716–717.

Halif, M. M., Hassan, N., Sumardi, N. A., Omar, A. S., Ali, S., Aziz, R. A., Majid, A. A., & Salleh, N. F. (2020). Moderating Effects of Student Motivation on the Relationship between Learning Styles and Student Engagement. Asian Journal of University Education, 16(2), 94–103.

Rila, A., Estrapala, S., & Bruhn, A. L. (2019). Using technology to increase opportunities to respond. Beyond Behavior, 28(1), 36–45.

Ashtari, S., & Taylor, J. (2021). Winning Together: Using Game-Based Response Systems to Boost Perception of Learning. International Journal of Education and Development Using Information and Communication Technology, 21(1), 123–141.

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Session specifications

Project-, problem- & challenge-based learning
Grade level:
Skill level:
Principals/head teachers, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Subject area:
ISTE Standards:
For Educators:
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.