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Computer Science for ALL: Leading the Way To Build Computational Thinkers!

,
Pennsylvania Convention Center, 111AB

Participate and share: Interactive session
Recorded Session
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Presenters

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Technology Specialist
University of Montevallo
@AngieC_atim
@Angela Clark
Angela Clark serves as the Alabama Technology in Motion Specialist for the University of Montevallo Regional Inservice Center in Pelham, AL. Her experience includes over 16 years of secondary classroom teaching and 13 years of technology coaching and leadership. Angela earned her Ed.S. in Instructional Technology and holds a Master of Education in Educational Leadership. She is an NBCT in AYA-Social Studies. Angela is an ALTIC Certified Technology Coach sponsored by Alabama Leaders in Educational Technology. In addition to her love for all things technology, she is passionate about inspiring innovation and creative ideas in educators.
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Instructional Technology Specialist
Troy University Technology in Motion
@atim_troyu
Dr. Charisse Snell is the Alabama Technology in Motion (ATiM) for the Troy University Regional Inservice Center. She has been an educator for 25 years. Prior to becoming an ATiM specialist, Dr. Snell was a classroom teacher for 13 years, and a technology teacher for 10 years. She considers it a privilege to help educators with integrating technology effectively throughout the curriculum to increase student learning, engagement, creativity, and innovation. Dr. Snell is currently a member of the technology coaching cohort, ALTIC.

Session description

A mind-blowing, interactive time full of student-centered computer science activities. Learn about our mission to empower teachers to bring computational thinking to every student ensuring equitable access to CS. Discover strategies for learning with digital and unplugged activities in a hands-on experience to build confidence and capacity.

Purpose & objective

Participants will build their knowledge base through our presentation on what computational thinking is and how it relates to computer science through abstraction, algorithmic thinking, pattern recognition, and programming and development. They will preview the elementary computer science standards that drive our efforts to empower teachers with knowledge and a growth mindset. They will experience grade-level appropriate activities and visualize how computer science instruction can be embedded into content-based lessons from math and science to history and literature. Participants will have several opportunities to build their own knowledge and skills by trying out sample activities including unplugged coding with algorithms, writing pseudo code, reading books with computer science themes, using robots and microbits, doing scratch coding, and solving cryptograms/ciphers.

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Outline

Presentation and Activity Showcase: 20 minutes:
Address the essential question: How can computational thinking instruction lead to every learner developing creative, problem-solving skills and an innovative, forward-thinking mindset?
Demonstrate grade-level appropriate activities that show how to teach computer science digitally and unplugged (Presenter-led)
Preview the Digital Literacy Computer Science course of study for AL
Discuss what we did to equip teachers with strategies, curricula, and resources for classroom implementation (Audience Interaction)
Highlighting Our Work With LEAs/Schools: 10 minutes
Presenters share specific outcomes from working with districts and schools

Hands On Interactives: 15 minutes:
Time for participants to try out various activities, i.e. Sphero, MicroBit, Scratch, pseudo coding
Sample activities will include both unplugged and digital options that we will bring and have set up for use by participants (Audience Interaction)

Discussion and Q & A: 10 minutes:
Padlet for Reflections from Audience
Mentimeter Feedback
Take audience questions
Giveaways and swag
QR code and link to our Collection of Resources (site)

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Supporting research

Computational thinking has been a trending topic in recent decades in learning research and educational practice. Scholars argue that children as young as 4 to 6 years old can build and program robots and learn computational thinking skills (Bers et al., 2014). Previous studies have also suggested that learning computer science and STEM in early childhood assists students in developing certain competences and thinking archetypes, and the early experiences of children are likely to allow them to substantially develop positive attitudes toward perseverance in future career development (Chen et al., 2017a, 2017b; Israel et al., 2015).

Research:
Liao, C.H., Chiang, CT., Chen, IC. et al. Exploring the relationship between computational thinking and learning satisfaction for non-STEM college students. Int J Educ Technol High Educ 19, 43 (2022). https://doi.org/10.1186/s41239-022-00347-5

Recognized Experts:
Marina Umaschi Bers on Coding as an Essential Form of Literacy. Edutopia, March 2022
https://www.edutopia.org/article/marina-umaschi-bers-coding-essential-form-literacy
Excerpt from Beyond Coding: How Children Learn Human Values Through Programming by Marina Umaschi Bers, published by the MIT Press, © 2022 Massachusetts Institute of Technology.

Israel, M., Wherfel, Q., Pearson, J., Shehab, S., & Tapia, T. (2015). Empowering K-12 students with disabilities to learn computational thinking and computer programming. TEACHING Exceptional Children, 48(1), 45-53.

Books:
Bers, M.(2021) Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom. Routledge.

Krauss, J., Prottsman, K.(2017) Computational Thinking and Coding for Every Student: The Teacher’s Getting Started Guide. Corwin

Williams, H.(2021) No Fear Coding: Computational Thinking Across the K-5 Curriculum. ISTE

Websites:
Why Computer Science? From Code.org https://code.org/promote
How To Develop Computational Thinkers From ISTE.org https://www.iste.org/explore/how-develop-computational-thinkers

Integrating Computational Thinking Into Your Elementary Classroom From GettingSmart.com https://www.gettingsmart.com/2018/03/09/computational-thinking-elementary-classroom/

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-5
Skill level:
Beginner
Audience:
Coaches, Principals/head teachers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Sphero Edu - iPad or iPhone (link): https://apps.apple.com/us/app/sphero-sprk/id1017847674

Android (link): https://play.google.com/store/apps/details?id=com.sphero.sprk&hl=en

Windows (link): https://apps.microsoft.com/store/detail/sphero-edu/9N2796R62XLZ?hl=en-us&gl=us

Sphero Edu Jr. - iPad or iPhone (link): https://apps.apple.com/us/app/sphero-edu-jr/id1545146776

Android (link): https://play.google.com/store/apps/details?id=com.sphero.edujr&hl=en_US&gl=US

Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Computational Thinker
  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.