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Girls Coding: A VR Walk Through a LiterARTure Museum.

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 33

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Presenters

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Instituto Alpes San Javier
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Instituto Alpes San Javier
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Instituto Alpes San Javier
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Instituto Alpes San Javier
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Instituto Alpes San Javier
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English Language Learning Coordinator
Instituto Alpes San Javier
@tavera_ale
@ale_tavera_v
A passionate teacher with over 20 years of teaching and coordination experience seeking for a real change in the world of education. ISTE19 speaker, academic coach, Apple Teacher and K12 Apple Coach, oratory, debate and poetry recitation coach. Inspired by national and international innovation in education courses and talks shared by other educators, she is currently the Dean of Studies and English Coordinator at Instituto Alpes San Javier where she grants learning opportunities for all students, coordinates the faculty and designs and reviews professional development programs and the instructional model of the school while integratating technology for improving education .

Session description

A group of upper elementary school girls will create a virtual museum to exhibit their works of art based on classical literature and invite attendees to connect with their feelings in a collaborative virtual environment.

Purpose & objective

A VR museum created by a group of 5th and 6th grade girls who are enrolled in an English Literature course will display works of art that they will paint based on books they will be reading during the school year. With this project we intend to prove that technology should be used as a means for improving education and granting access for all.
If you are a reader and would love to discuss the emotions sparked by books and appreciate how they can be portrayed in paintings to engage the audience, join this session.

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Outline

Students will invite attendees to enter their virtual reality museum. They will interact with them in the metaverse by encouraging them to observe, analize, comment and learn from books and paintings shown by the student presenters.

After uploading their paints to the platform and creating their avatars, the grils will open discussion blogs for collaborative global learning with students from all over the world. This communication can take place during the presentation or later through the VR museum tour.

The presenters will be able to show attendees how to create this virtual learning environment and talk about the benefits of it from their own point of view.

Attendees will be creatively invited to join this session by showing images or characters representing the different books that they will include in this virtual exhibit.

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Supporting research

https://observatorio.tec.mx/edu-books

https://static1.squarespace.com/static/53aadf1de4b0a0a817640cca/t/62a370f19b8b342398e271f4/1654901050971/EBOOK_Estrategias-Educaci%C3%B3n-STEAM.pdf

https://m.youtube.com/watch?v=2KnZAZ-VJUI&feature=youtu.be

https://youtu.be/ggNS-FoDhzk

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Session specifications

Topic:
Augmented, mixed & virtual reality
Grade level:
6-12
Skill level:
Beginner
Audience:
Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Subject area:
Language arts, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.