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Creating Educational Video Games and Simulations for Any Content

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Pennsylvania Convention Center, 201AB

Participate and share: Interactive session
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Presenters

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Chesapeake High School/Baltimore County
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Chesapeake High School/Baltimore County
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Instructional Coach and Magnet Coordinat
Baltimore County Public Schools
@MTCummins
@ChesapeakeHS_BCPS
Maggie Cummins is the Magnet Coordinator at Chesapeake High School in Baltimore, Maryland. In the classroom as a secondary science teacher, Cummins found inspiration for growth by attending conferences. By curating best practices to challenge and cognitively engage others, she returned feeling rejuvenated and motivated. Wanting to bring this same experience to her colleagues, Cummins transitioned to a staff developer leading the instructional transformation in a pilot 1:1 school. In 2021, Cummins accepted the STEM magnet coordinator position where she has been energized by leveraging teacher and student passions to create a program rich in inquiry, creativity, and real-world applications.
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Chesapeake High School/Baltimore County
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Teacher
Chesapeake High School STEM Academy
Keisha Maddox, Business Education Teacher and Department Chairman Future Business Leader Adviser, National Technical Honor Society Advisor, and DECA Advisor A business education teacher with 21 years of teaching experience instructing 16 different courses in Maryland. She understands the changes in education and the importance of engaging students to help them adapt. Out of the box thinking and out of the classroom experiences has been beneficial to the success of her students.
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Chesapeake High School/Baltimore County
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Teacher
Chesapeake High School/Baltimore County
@vgblearning
Recognized at the state and national levels, I am an educator with 16 years at Chesapeake High School in Baltimore County. With a passion for creating interactive software that serves an educational purpose, the virtual worlds, simulations, and games that both myself and my Interactive Media students develop are designed specifically to support the entire school and associated community.
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Science Department Chair
Baltimore County Public Schools
@crohde27
@Ms_rohde_chs
Courtney Rohde is the Department Chair for Science at Chesapeake High School, which is also her alma mater. Growing p in the community, Courtney has a unique perspective on teaching, coaching sports, and sponsoring clubs for the student body. It's an exciting opportunity to lead her department into developing educational gaming software to help the students master difficult science phenomena.

Session description

Examine the process of collaborating with teachers and students for the production of video games that go beyond entertainment. Applying proper pedagogy, resources and a little technical know-how, educators can create unique games that align directly to national, state and local standards with embedded formative assessments.

Purpose & objective

A team of educators and students from Chesapeake High School will share the development and implementation of several educational video games that have been built from the ground up:

Participants will engage in the process of empowering educators and students to build serious games directly aligned to class content and schoolwide data trends, including critical tenets of pedagogy, culture and morale, and connections to the school progress plan. Using an AVID strategy to poll participants, this real-time data will lead to rich discussion on the power of building unique games in their schools and districts.

Participants will explore tools, workflow, and various approaches to teacher collaboration to ensure they leave with an action step and concrete ideas of how to gamify their way to increased student achievement.

Participants interested in developing games either as professionals or with their students will analyze the in-classroom process, options for free and subscription based image and engine software (most specifically Illustrator/Inkscape, Photoshop/Gimp, Visual Studio/Dreamweaver/Notepad++, Unity, Max/Maya/Blender, Animate/FlipaClip) and best practices for graphics, 3D modeling, and scripting code. This will include possible infrastructure challenges that our school system has encountered regarding installation, rendering/compiling, networking, and deployment.

Artifacts presented and/or made available via links will be taken directly from key moments in each game's creation cycle and will include: hand written meeting notes and plans, development guides with curricular alignment, prototype footage, and behind the scenes footage with student and educator interviews.

Participants will have the opportunity to play games including Defenders Day (a game built around Maryland's Fort McHenry that focuses on Science, Forensics, and Business), Mind Palace (a virtual puzzle centered on decreasing momentary anxiety\ depression), and Bayhawk Block Party (a simulation for introducing middle school students to high school magnet pathways).
At the conclusion of the session, the audience will leave with the basic components required to produce a fully functioning video game.

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Outline

Games Demos Available to Play for Early Attendees
Introductions and Defender's Day Game Demo (5 Minutes)
Poll w/ Real-Time Data/Discussion on Building Unique Games (10 Minutes)
Workflow for Teacher Collaboration on Student Needs/Goals (20 Minutes)
Strategies and Resources for Successful Game Development (20 Minutes)
Concept to Final Build: Mind Palace and Bayhawk Block Party (10 Minutes)
Questions and Answers (5 Minutes)
Games Demos Available to Play (if Time Permits Attendees)

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Supporting research

Reality is Broken - Jane McGonigal
What Video Games Can Teach Us About Literacy and Learning - James Paul Gee
Exploding the Castle: Rethinking how Video Games and Game Mechanics Can Shape the Future of Education - Michael Young & Stephan Slota
Gamify: How Gamification Motivates People to Do Extraordinary Things - Brian Burke
Video Games and Learning: Teaching and Participatory Culture in the Digital Age - Kurt Squire
Superbetter - Jane McGonigal
Imaginable - Jane McGonigal

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Session specifications

Topic:
Games for learning & gamification
Grade level:
9-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Analyst
  • Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.