MORE EVENTS
Leadership
Exchange
Solutions
Summit
DigCit
Connect
Change display time — Currently: Eastern Daylight Time (EDT) (Event time)

School Community Engagement — An Esports primer

,
Pennsylvania Convention Center, 107AB

Participate and share: Interactive session
Save to My Favorites

Presenters

Photo
Teacher / eSports Coach
Tabernacle School District
@LaurenAnnicchi1
@lalphabet
I am just finishing my 29th year of teaching. I started 5 years in HS and then after receiving a Master's Degree in Middle-Level Education, I moved on to middle school where I have taught a range of 6th-8th grades. I am currently the eSports coach at my school where we run 3 seasons (Fall, Winter, and Spring) and belong to Garden State eSports. I am looking forward to growing my eSports program to incorporate all facets that go hand in hand with this growing
Photo
Technology Coordinator
Tabernacle Twp School District
@kcalderw
I am a Technology Coordinator and Edtech Trainer at Tabernacle Twp School District in New Jersey. I am also a TeachmeetNJ organizer, MIE/Minecraft Trainer, Microsoft Innovative Educator Expert & Minecraft Mentor.
Photo
Teacher
Seneca High School
@TheMrSeeley
Teacher, Computer Instructional Specialist, Esports Coach, Media Technology Advisor, Seneca High School. Kirk has been working with technology in education for 20 years. Serving as a technology point person for Seneca High School, Kirk has worked with planning staff in-services, providing distance learning materials for fellow teachers, directing the school’s communications program and leading the school’s first Esports team.
Photo
DIR. OF CURRICULUM AND INSTRUCTION
Lenape Regional High School District

Session description

Esports is exploding in popularity. Schools across the world are starting to integrate esports into their after-school sports/clubs. Hear different perspectives on how they have launched and cultivated a successful program in their districts. Students, coaches, and IT admins in sending districts will share their story.

Purpose & objective

Attendees will be given an inside look at what it takes to launch an esports program and also hear first-hand what challenges were overcome to foster a successful esports program. Presenters will be sharing differing perspectives on their respective roles within the esports program. From the IT admin perspective (Kyle) as well as the head eSports coach (Lauren).

More [+]

Outline

Introduction
Starting an esports program
Competitions and what they look like
How to foster community involvement
Q&A - 10 minutes
Esports demo - Throughout presentation (back of the room)

More [+]

Supporting research

https://www.viewsonic.com/library/education/esports-schools-good/
https://www.pewresearch.org/internet/2018/05/31/teens-social-media-technology-2018/
https://www.ncsasports.org/college-esports-scholarships/varsity-esports
https://www.nasef.org/news/blog/why-should-educators-embrace-esports/
https://www.edutopia.org/article/diverse-students-find-home-esports

More [+]

Session specifications

Topic:
Esports
Grade level:
6-12
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Coaches, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Mac, PC
Subject area:
Computer science
ISTE Standards:
For Educators:
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
For Students:
Empowered Learner
  • Students build networks and customize their learning environments in ways that support the learning process.
Digital Citizen
  • Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.