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Purpose: Creativity is challenging to define and support in the classroom. It can often be perceived as 'nebulous' or 'impossible to grade,' but participants will leave this session with some strategies and processes for supporting creativity in the classroom including Computational Thinking, Design Thinking, Engineering Design, and Divergent Thinking processes and strategies. Participants will leave with applications to a variety of contexts - including grade levels and content areas.
This presentation will be delivered via a slideshow which will include links to additional resources in Google Docs, Slides, Sheets, or other Google-based resources which can easily be adapted/modified for use in the classroom. Participants will have access to these resources to utilize in their own classrooms following their introduction to these processes.
- What is creativity? 5 min
- Why is creativity important for our students? 5 min
- Creativity is often seen as 'nebulous' - how can we support and add structure to creativity in the classroom?
- Computational Thinking Skills, Examples & Resources 10 min
- Engineering Design Processes, Examples & Resources 10 min
- Design Thinking Processes, Example & Resources 10 min
- Divergent Thinking, Examples & Resources 10 min
https://www.researchgate.net/publication/320726631_Engineering_Design_Process_Cultivating_Creativity_Skills_through_Development_of_Science_Technical_Product
https://dschool.stanford.edu/resources/chart-a-new-course-put-design-thinking-to-work
https://www.edutopia.org/blog/fueling-creativity-through-divergent-thinking-classroom-stacey-goodman
https://www.sciencedirect.com/topics/psychology/divergent-thinking
https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0080-z
https://medium.com/tech-based-teaching/the-creative-power-of-computational-thinking-24dae04bce93