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Conjuring Creativity

,
Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 18

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Presenters

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Supervisor of Educational Technology
Lincoln Intermediate Unit 12
@msbondsgotclass
ISTE Certified Educator
Nicole is the Supervisor of Educational Technology at Lincoln Intermediate Unit 12 in PA and former middle school ELA teacher. With an expertise in educational tech frameworks, STEM, and CS, Nicole is also an ISTE Certified Educator and Trainer who is passionate about the use of technology to connect students to others in an effort grow empathy and empower learning. Nicole is the Secretary of the Susquehanna Valley CSTA. She's been in education 17 years, has a BSED from West Chester University, MLA from McDaniel College, and ITS & Admin Cert from York College.
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Educational Technology Staff Developer
Lincoln Intermediate Unit 12
@Abbey_the_Lich
ISTE Certified Educator
Abbey is a member of the Educational Technology Services team at Lincoln Intermediate Unit 12. Abbey works as a staff developer providing professional development and support in educational technology, STEM, and Computer Science to educators in South Central Pennsylvania. A former social studies teacher, Abbey approaches all subjects with a global and humanitarian mindset.

Session description

Discover a variety of processes and strategies to conjure creativity in the classroom. These processes include divergent thinking, computational thinking, engineering design and design thinking. You'll leave with knowledge and resources on processes that drive creativity in students.

Purpose & objective

Purpose: Creativity is challenging to define and support in the classroom. It can often be perceived as 'nebulous' or 'impossible to grade,' but participants will leave this session with some strategies and processes for supporting creativity in the classroom including Computational Thinking, Design Thinking, Engineering Design, and Divergent Thinking processes and strategies. Participants will leave with applications to a variety of contexts - including grade levels and content areas.

This presentation will be delivered via a slideshow which will include links to additional resources in Google Docs, Slides, Sheets, or other Google-based resources which can easily be adapted/modified for use in the classroom. Participants will have access to these resources to utilize in their own classrooms following their introduction to these processes.

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Outline

- What is creativity? 5 min
- Why is creativity important for our students? 5 min
- Creativity is often seen as 'nebulous' - how can we support and add structure to creativity in the classroom?
- Computational Thinking Skills, Examples & Resources 10 min
- Engineering Design Processes, Examples & Resources 10 min
- Design Thinking Processes, Example & Resources 10 min
- Divergent Thinking, Examples & Resources 10 min

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Supporting research

https://www.researchgate.net/publication/320726631_Engineering_Design_Process_Cultivating_Creativity_Skills_through_Development_of_Science_Technical_Product

https://dschool.stanford.edu/resources/chart-a-new-course-put-design-thinking-to-work

https://www.edutopia.org/blog/fueling-creativity-through-divergent-thinking-classroom-stacey-goodman

https://www.sciencedirect.com/topics/psychology/divergent-thinking

https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0080-z

https://medium.com/tech-based-teaching/the-creative-power-of-computational-thinking-24dae04bce93

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Session specifications

Topic:
Creativity & curation tools
Grade level:
PK-12
Skill level:
Beginner
Audience:
Library media specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Google Accounts will be helpful to accessing materials/resources, but not required.
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
For Students:
Computational Thinker
  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.