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Growing a Global Scholastic Esports Community

,
Pennsylvania Convention Center, 204C

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Presenters

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Teacher
Keyport High School
@techedupteacher
@techedupteacher
Chris Aviles is a teacher at Keyport high school in Keyport, New Jersey where he runs the renowned Red Raider Trading & Gaming program and Red Raiders esports team. He is also the founder of Garden State Esports, New Jersey's non-profit scholastic esports organization for students, run by teachers. 
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Director of Secondary Services
Harrisburg University of Science & Techn
@gibsoale
@Alexander K. Gibson
As a former educator of 14.5 years, I was able to build a computer science path and an esports program within my urban high school. I taught AP Computer Science, and saw the importance of college level courses in high schools for student success. Then I found my new role at Harrisburg University as the Director of Secondary Services, where I get to continue advocating for dual enrollment and college in the high school opportunities for students. I also assist in STEM learning programs and workforce development for high school teens.
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Chief Marketing Officer
Claire LaBeaux is the Chief Marketing Officer for NASEF. She has spearheaded efforts to raise awareness of the benefits of scholastic esports as NASEF grew from a small regional pilot in 2018 to its current status as the Network of Academic and Scholastic Esports Federations (headquartered in the United States with affiliates around the world). Claire amplifies the work of educators who leverage esports for combined play and meaningful learning. She also helps parents, administrators, and the esports industry understand the benefits of scholastic esports. Claire is program manager for Farmcraft, MENAcraft, Beyond the Game challenges, and more.
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Educational Technology Specialist
Thorne Middle School
@reginaschaffer
@rlschaffer
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Coordinator - Technology & Innovation
Moreno Valley Unified School District
@pdwhitmore1
Along with Josh Combs and Jessica Roque, Peter Whitmore has created one of the largest district Esports programs in the U.S. Mr. Whitmore has served in education since 1999 as a classroom teacher, instructional coach, site administrator, and district administrator. For three years in between, he worked for a private educational technology company, traveling across the United States to help educators use assessments and data to transform their instruction for students. He is married to Sonia, his college sweetheart. Together they have a brood of three boys, two cats, two chickens, and a crested gecko.
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Instructional Coach
Laveen Elementary School District
@jdwilliams
Joseph Williams is a technology instructional coach in the Laveen Elementary School District in Laveen, Arizona. He has coached middle school esports for the last 4 years, runs Laveen Community Game Nights featuring Fortnite, and is a founding member of the Western Region Middle School Esports Conference, a free esports conference for middle schools in Pacific and Mountain time zones that is run by teachers.

Session description

The North America Scholastic Esports Federation (NASEF) provides opportunities for all students to use esports as a platform to acquire critical communication, collaboration, and problem-solving skills needed to thrive in work and in life.

Purpose & objective

NASEF, the founding organization of scholastic esports, is a non-profit 501(c)(3) organization. NASEF is on a mission to provide opportunities for all students to use esports as a platform to develop STEAM-based skills and social-emotional attributes such as communication, collaboration, and problem-solving abilities needed to thrive in work and in life. Esports is an education game changer and NASEF has developed research-based methodology, curricula and professional development to execute its mission of providing free education to youth and interested educators about STEAM, CTE and post-secondary learning opportunities, using esports as a vehicle for learning, growth, development, and exploration.

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Outline

-Overview of Scholastic Fellow Program & Introduction of the fellows (15 minutes)
-The Big Why of Scholastic Esports (15 minutes)
-Esports + Education (15 minutes)
-Audience Q+A (20 minutes)
-Closing (5 minutes)

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Supporting research

https://s3.amazonaws.com/kajabi-storefronts-production/sites/2147582478/themes/2150782738/downloads/YRNJ2IQSBaj8qBsmjpy3_sel-final-v1.png
https://s3.amazonaws.com/kajabi-storefronts-production/sites/2147582478/themes/2150782738/downloads/7e435mUHRY3yLsMWk0wT_dei-research-final-v1-1.png
https://s3.amazonaws.com/kajabi-storefronts-production/sites/2147582478/themes/2150782738/downloads/EJkv5pN1T3KKnrksq6hy_stem-research-final-v2-1.png

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Session specifications

Topic:
Esports
Grade level:
PK-12
Skill level:
Beginner
Audience:
Library media specialists, Principals/head teachers, Teachers
Attendee devices:
Devices not needed
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Learner
  • Pursue professional interests by creating and actively participating in local and global learning networks.
Leader
  • Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.