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Sharing is Caring: Student Created Media for Good

Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 27

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Teacher on Special Assignment
Garden Grove Unified School District
Hue-An Wren is an Instructional Technology TOSA at GGUSD. Prior to that she was an elementary teacher for 12 years. She also teaches in the Masters program at Cal State Fullerton specializing in Educational Technology. She belongs to a number of edtech communities, including Google Certified Innovator, Common Sense Media Ambassador, Book Creator Ambassador, and Seesaw Ambassador. Hue-An earned her doctorate in Learning Technologies from Pepperdine University while focusing on literacy in online spaces.

Session description

Let's give students creativity tools to create something positive to share with the world. This session focuses on the culmination of a Common Sense Education lesson where students create media that can be shared with their peers and community. Students have a choice in the media they make.

Purpose & objective

In this session, teachers will be able to try out different ways a student can create an artifact to share with the world. At the culmination of a digital citizenship lesson on using social media for good and/or creating a positive digital footprint, students will be introduced to a creativity tool where they can make something that can be shared on their social networks. The goal is for students to take what they’ve learned and share it so that others can learn. Teachers will have an opportunity to go through a Common Sense Education lesson that focuses on creating change with social media and then introduced to three creativity tools; Adobe Creative Cloud Express, Canva, and Book Creator. All three of these tools will have templates that can help students create the message that they want to share.

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-Intro: (10 min) Intro to Dig Cit Lessons and Common Sense Media

-Lesson: (20 min) Teachers will go through a Common Sense Lesson on using social media for good. This lesson will come directly from Common Sense Education. This lesson will take them through two articles to read and a video describing different activities that students have engaged in to activate social change.

-Introduction of Tools: Participants will open each of these presentation tools (templates will be linked in the slide deck) so they can play with the actual template.
Adobe Creative Cloud Express (10 min): Introduction to templates, how to edit the template, and sharing
Canva (10 min): Introduction to templates, how to edit the template, and sharing
Book Creator (10 min): Introduction to the Teacher Discovery tab, how to copy a book and edit it, and sharing

-Closing: Participants will be asked to share their creations to social media and fill the feeds with positivity.

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Supporting research

Rideout, V., Peebles, A., Mann, S., & Robb, M. B. (2022). Common Sense census: Media use by tweens and teens, 2021. San Francisco, CA: Common Sense.

Chen, J. C., & Brown, K. L. (2012). The effects of authentic audience on English as a second language (ESL) writers: A task-based, computer-mediated approach. Computer Assisted Language Learning, 25(5), 435-454.

Hackney, S. (2020). " I like the freedom": Digital Literacy and Authentic Audience. English Journal, 109(6), 59-65.

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Session specifications

Digital citizenship
Grade level:
Skill level:
Coaches, Library media specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Adobe Creative Cloud Express
Book Creator
ISTE Standards:
For Students:
Digital Citizen
  • Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
  • Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.