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Using Computer Science to Remediate Struggling Math Students

,
Pennsylvania Convention Center, 123

Listen and learn: Ed talk
Recorded Session
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Presenters

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Coordinator of Technology Services
Northwest Georgia RESA
@mycalfdoll
Mike currently supports the instructional and technology goals of 17 districts in Northwest Georgia. He is passionate about helping schools and teachers find the right tool, the right information, for the right purpose, at the right time. He has served as a math teacher, academic coach, director of technology, but "Dad" is his favorite title and responsibility. He is bright enough for his dad to call him son.

Session description

Learn about an alternative math intervention strategy for third-graders that is focused on computer science. Learn about the strategy's successes, struggles and impact on math achievement.

Purpose & objective

I have collaborated with a local elementary school to identify a group of struggling 3rd grade math learners. Our goal is to use computer science, including computational thinking and programming, to improve their ability to recognize patterns and think critically to lead to success in math growth and achievement.

We are using Skill Struck as our online platform, alongside analog strategies for computational thinking.

We meet once a week, before school, for 40 minutes each meeting. We are covering computational skills, like pattern recognition in problem solving, and programming to find solutions to identified problems. Our year concludes with a collaborative program or app that solves a problem or challenge their school is facing.

Our evidence of success is two-fold: growth and achievement in math assessments. We are using the NWEA MAP Growth Assessment data to see growth from Fall to Spring administrations, Achievement on the MAP assessment, and GA state assessment performance compared to peers and their projected performance from MAP predictions.

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Outline

Introduction: What inspired this idea and what were success criteria?
- 5 minutes

Planning strategies and implementation
- 10 minutes

Activity - our first meeting included a 'magic trick' or using a card deck to simulate data error detection. We will conduct the same activity in this session
- 10 minutes

Challenges to overcome and their solutions
- 10 minutes

Results and next steps
- 15 minutes

Conclusion and Q&A
- 5 minutes

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Supporting research

https://jeansalac.github.io/docs/ITiCSE2021_CSonReadMath.pdf

https://www.semanticscholar.org/paper/The-cognitive-benefits-of-learning-computer-A-of-Scherer-Siddiq/cdbb7df3e07ec47dac8825690d6ac48ae1756092?p2df

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
3-5
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices not needed
Subject area:
Computer science, Math
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Computational Thinker
  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session