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Using Technology & Science-Backed Strategies to Make Happiness a Priority

,
Pennsylvania Convention Center, 118B

Participate and share: Interactive session
Recorded Session
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Presenters

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Digital Learning Consultant
Heartland AEA
@GladeJeff
@jeffgladeedu
ISTE Certified Educator
Jeff is a Digital Learning Consultant in central Iowa, where he serves numerous districts, working with staff to improve and expand their instructional practices while authentically leveraging technology. He is passionate about working with educators at all levels to enhance access, equity, inclusion, and representation for all students. Jeff shares resources, strategies, and ideas at bit.ly/jeffgladetech.

Session description

Happiness is not just a mood — it's a work ethic. Science shows us that happiness is something we can achieve through specific practices. Learn how these principles connected with various edtech tools can provide activities that can be implemented immediately to promote happiness in both staff and students.

Purpose & objective

Attendees will understand some of the basic principles that lead to happiness

Attendees will see how educational technology can help to streamline or support specific happiness strategies

Attendees will leave with easy-to-implement ideas and strategies that they can use for themselves or implement with students.

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Outline

Introduce research base: 5 minutes
Raising the happiness baseline (with 5 actionable ideas): 10 minutes
Importance of representation: 7 minutes
Predictive encoding: 8 minutes
Locus of control: 10 minutes
20 second Rule: 5 minutes
Social investment: 10 minutes
Ripple effect: 5 minutes

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Supporting research

The Happiness Advantage, by Shawn Achor

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Session specifications

Topic:
Social emotional learning
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
ISTE Standards:
For Educators:
Leader
  • Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.
Citizen
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Related exhibitors:
Adobe,
Microsoft Corporation,
Capstone,
GoNoodle