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CANCELLED: What My Physics Class and the Ohio State Buckeyes Have in Common

,
Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 17

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Presenters

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Physics teacher
Lancaster Country Day School
Jim Ringlein has served as a high school physics teacher through most of his career, but also been a manufacturing engineer and a science museum professional. Informal education experiences and technical challenges have both informed his work with high school students over the years. But being one who carefully observes and responds to his students makes the essential difference in delivering experiences that inspire and cajole their thinking.

Session description

Finding student motivation can be challenging. Taking a page from one of the most successful college football teams, my classes earn their own version of “helmet stickers” through a variety of means. In this session we'll look at applying gamification to a variety of topics commonly studied in physics.

Purpose & objective

Attendees will participate in challenges that are the same as those used by my current physics students.

Attendees will be able to use PASCO SmartCarts and SPARKvue software to collect data used in the educational challenges presented.

Attendees will be obviously proud of the sticker rewards they earned in the session!

Post Session evaluation will be a measure of success.

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Outline

I will begin with a pendulum challenge, predicting the length of a pendulum that attendees time. Afterward we will discuss the traditional methods of teaching about pendulum dynamics, and expand into a prediction challenge connected to the equation. We’ll discuss a couple variations of this challenge based on the level of the group being taught. The general concept of “gamification” is addressed and applied.

An introduction to the operation of the SmartCart and SPARKvue software comes next.

Once attendees are familiar with the tools we will extend into “sticker challenges” that involve these devices.

Rolling a Smart Cart down an inclined plane is next, and we’ll illustrate teaching a variety of principles of accelerated motion with it. For example, we’ll look at Galileo’s Rule of Odd Numbers, and challenge attendees to make predictions for positions at certain times. That’s after they have had some time to practice with it in data collection.

The final challenge involves forces that the SmartCart exerts on sliding blocks. After having had some practice with this feature of the carts, we’ll illustrate some surprising aspects of Newton’s laws with them.

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Supporting research

The Fun of Learning: Gamification in Education
https://www.hmhco.com/blog/what-is-gamification-in-education

Gamification in Education: What is it and How Can You Use It
https://www.trueeducationpartnerships.com/schools/gamification-in-education/

Five Ways to Gamify Your Classroom
https://www.iste.org/explore/In-the-classroom/5-ways-to-gamify-your-classroom

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Session specifications

Topic:
Games for learning & gamification
Grade level:
6-12
Skill level:
Beginner
Audience:
Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Participant accounts, software and other materials:
PASCO SPARKvue Software should be downloaded onto phones or tablets.

https://www.pasco.com/downloads/sparkvue

Subject area:
Science, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Related exhibitors:
PASCO scientific,
ExploreLearning