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Engineering with Paper: Teaching CAD Skills With Paper Shapes

,
Pennsylvania Convention Center, 201AB

Participate and share: Interactive session
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Presenters

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Director
Dazzling Discoveries
@DazzlingDiscoveries
Godwyn Morris is the Director of Dazzling Discoveries STEM Education Center in NYC and Skill MIll NYC, maker space style facilities in New York City. Her mission is to empower kids through hands-on creative experiences. She is the inventor of DazzLinks Cardboard Building Kits, co-creator of Engineering with Paper packets; projects that can be made with just paper, tape and scissors. Several of her projects have been published in the New York Times.

Session description

Learn how to enrich your students' spatial reasoning abilities by starting with paper models and then expanding to digital CAD programs. For learners new to this topic, starting with physical models helps them learn visualization skills that can be applied to CAD projects.

Purpose & objective

Spatial reasoning is the ability to visualize 3 dimensional objects from different perspectives. The skills developed when mastering spatial visualization apply to understanding, considering, dissecting and solving a wide range of problems. This session will focus on how to help students develop visualization skills and will start by learning a methodology called Engineering with Paper that uses a alphabet of shapes to teach engineering and spatial reasoning. After exploring 3 dimensional paper shapes we will move on to CAD and design programs. Particular attention will be paid to Tinkercad as the CAD program and Spatial Vis as a sketching app designed to teach spatial understanding. Both program are free for educators.

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Outline

After a brief introduction about the value of learning spatial reasoning (which anyone who has tried to pack a box or a suitcase can understand) We will jump right in with hands on activities of making some simple 3 dimensional paper shapes. Once everyone has a collection of shape we will "build" with them - a boat, a city, an amusement park or other suggestions from the audience. These paper models will all be made with copy paper and tape and will fit easily on tables. We will spend 2/3 of the time on how to make, and how to teach, paper shapes and then view digital products that employ the same shapes, in different ways. I will demonstrate CAD software for the attendees and have a discussion about how the paper shapes prepare students for CAD design.

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Supporting research

There are many articles and websites that document the value of learning and strengthening spatial reasoning or spatial visualization skills. It helps with everything from being able to pack a suitcase to understanding how to look at a problem from different perspectives. Here are links to two websites that explain the research on this topic.
https://www.engageengineering.org/spatial/whyitworks/learnmore/
https://egrove.education/results

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Session specifications

Topic:
Maker activities and programs
Grade level:
PK-12
Skill level:
Beginner
Audience:
Library media specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Participant accounts, software and other materials:
No software or accounts needed. I will provide all the supplies, which will include copy paper, tape and scisssors.
Subject area:
Science, STEM/STEAM
ISTE Standards:
For Educators:
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.