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Minecrafting VR Field Trips: A Child Mentoring Creative Design Thinkers.

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 33

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Presenters

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Instituto Alpes San Javier
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Instituto Alpes San Javier
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Instituto Alpes San Javier
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Instituto Alpes San Javier
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Instituto Alpes San Javier
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Dean of Studies
Instituto Alpes San Javier
@tavera_ale
@ale_tavera_v
A passionate teacher with over 20 years of teaching and coordination experience seeking for a real change in the world of education. ISTE19 speaker, academic coach, Apple Teacher and K12 Apple Coach, oratory, debate and poetry recitation coach. Inspired by national and international innovation in education courses and talks shared by other educators, she is currently the Dean of Studies and English Coordinator at Instituto Alpes San Javier where she grants learning opportunities for all students, coordinates the faculty and designs and reviews professional development programs and the instructional model of the school while integratating technology for improving education .

Session description

Hear how, using Minecraft, a sixth grade student discovered their passion for supporting other students on their learning path and has been invited to collaborate with other elementary school students as a mentor to develop meaningful projects that focus on skills like collaboration, design thinking and creativity.

Purpose & objective

Come visit these mentors, learn form their experience and ignite design thinking in your classroom or at home.

It started with a game, a child who was distracted during his online classes, and it ended up in an amazing journey of learning and mentoring. By using Minecraft, this child discovered a passion for learning through gamification and was invited to participate in collaboration with the headroom teachers of 3rd grade at a girls-only school to successfully create projects.

Attendees will be able to learn form this life-changing experience.

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Outline

The presenters will show a portafolio of the projects created from his mentoring.

Attendees will be able to join the virtual worlds in Minecraft to learn how this project can be adapted to their own personal needs when they go back to their schools.

During the presentation, attendees will learn how to create their own worlds and talk to the mentors to come up with ideas of new projects.

Even if you don’t know how to use Minecraft, attending this presentation will open a new world of possibilities for playing and learning at the same time.

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Supporting research

https://education.minecraft.net/en-us/connect/minecraft-mentor-program

https://www.google.com/amp/s/edtechmagazine.com/k12/article/2022/08/technology-allows-mentors-meet-k-12-students%3Famp

https://www.educationworld.com/a_tech/benefits-minecraft-classroom-students.shtml

https://youtu.be/cdVLFDfRZUI

https://youtu.be/AZ7AcvbebKo

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Session specifications

Topic:
Innovative learning environments
Grade level:
3-5
Skill level:
Beginner
Audience:
Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Subject area:
Computer science, Science
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Empowered Learner
  • Students build networks and customize their learning environments in ways that support the learning process.
Creative Communicator
  • Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.