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Making MAKER Magic: Integrating MAKER Across the Curriculum

Pennsylvania Convention Center, 117

Explore and create: Exploratory Creation lab
Preregistration Required
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STEM/Design & instructional technology
Scheck Hillel
Nancy Penchev is a STEM/Design Teacher and Instructional Technology Coordinator. She has led webinars on Uncommon Test Prep and Incorporating Technology for and various Teacher Tech webinars for PBS SoCal. She was published in Teaching in the Middle magazine, Association of Middle Level Educators, ISTE point/counterpoint, and PBS SoCal Teacher Blog. Nancy founded Girls Building STEAM and is a local award winner for the National Council for Women in Information Technology and a 2019 honorable mention for the STEM Excellence award from ISTE. She is a 2022-2023 Fulbright DA- Vietnam participant.

Session description

In this session, attendees will learn about different ways to use MAKER in classrooms of every subject. We will look at projects, rubrics, just-for-fun ideas, and how all of this can work. From storage to supplies, from chaos to cheers, MAKER can change your entire classroom!

Purpose & objective

In this session attendees will see examples of MAKER projects, rubrics, and suppot materials. They will see how to plan from idea to completion. They will participate in a mini-MAKER design and build.

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1. Intro maker
2. Research and support
3. Projects examples
4. Mini-maker project
5. Lesson design from idea, plan, rubric, supports
6. Share ideas and feedback
7. Connecting on social media and email to continue the learning after the conference

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Supporting research

Integrating MAKER in the classroom builds confidence in students, it encourages problem solving and communication, and gives kids a chance to own their learning.

Tips and Ideas for Creating a Makerspace in the Classroom

Thinking and Learning in the Maker-Centered Classroom

Makerspace: A 3 Step DIY Guide to Creating One in Your Classroom

Classroom Makerspaces: Boost Creativity and Critical Thinking Skills By Giving Students Their Own Corner

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Session specifications

Maker activities and programs
Grade level:
Skill level:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices not needed
Participant accounts, software and other materials:
Subject area:
Social studies, STEM/STEAM
ISTE Standards:
For Educators:
  • Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.