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Bring Your Own Brain (BYOB): Storming Why, What and How We Learn


Participate and share: Interactive session
Streaming Session
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Head of Innovation & Staff Development
Brescia House School
Lyneth Crighton is the Head of Innovation and Staff Development at Brescia House School, a private girls' Catholic school (K-12) in Johannesburg, South Africa. She is a Microsoft Innovative Educator Expert (MIEE) Fellow, Microsoft Innovative Educator (MIE) Master Trainer, Microsoft Certified Educator (MCE), Google Certified (Level 1 and Level 2) and Apple Certified Teacher.
English Department Head & Senior Teacher
Brescia House School
'I teach – therefore, I am. I read – therefore, I learn.’ ISTE LIVE Presenter 2022, Microsoft Certified Educator, Microsoft Innovative Educator Trainer, Apple Teacher, Innovative EdTech Team Member and Trainer, Head of English Department and Independent Examination Board appointed Senior Marker for English Home Language. I believe in a holistic educational approach, leveraging integrated learning technologies, assisting learners to harness interactive media and literature to grow and learn. My practice is firmly rooted in my love for the language arts and literature.

Session description

Explore the why, what and how we learn in a world cafe style. In three rounds of group discussion, participants will leverage the technology of breakout rooms and brainstorm in a collaborative online document what teaching should look like and how they can implement lasting change in their classrooms.

Purpose & objective

Based on UNESCO's call to reimage education across the globe. The purpose of the session is to promote debate and collaboration among educators.
Attendees will participate in a collaborative live document to capture their thought and ideas of what must go, stay and be reinvented in education.
The presenters hope that attendees will leave with practical ideas of what they can do to effect change in their teaching, classroom, school and district.

Attendees will learn about the Active Learning strategy and the World Cafe method.

They will explore literature published by UNESCO to reimagine learning and brainstorm ideas with fellow attendees to make lasting changes in their teaching and classrooms.

They will have the experience of collaborating on a live PowerPoint document.

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Time Activity
0 min Welcome and Opening: Bring your own Brain – Storming Digital Age Ecosystems
Explanation of World Café Method & Collaborative PowerPoint [5 min]
5 min Presenters frame the context and pose the question –
-- What do we do now in education that should be continued? [6 min]
11 min Group Time - Breakout groups [6 min]
17 min Presenters frame the context and pose the question –
-- What do we do now in education that should be abandoned? [6 min]
23 min Group Time - Breakout groups [7 min]
30 min Presenters frame the context and pose the question –
-- What in education needs to be reinvented afresh? [6 min]
36 min Group Time - Breakout groups [7 min]
43 min Wrap up [2 min]
What will you do next?
45 END

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Supporting research

World Cafe method -
Active Learning -

UNESCO’s Futures of Education initiative aims to rethink education and shape the future. The initiative catalyses a global debate on how knowledge, education and learning need to be reimagined in a world of increasing complexity, uncertainty, and precarity.

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Session specifications

Curriculum planning & evaluation
Grade level:
Skill level:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
The participants need to open a collaborative PowerPoint presentation. They should only need a web browser with no special software or accounts.
Subject area:
Language arts, STEM/STEAM
ISTE Standards:
For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.