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Computational Thinking + Digital Storytelling Through Twine

,
Philadelphia Marriott Downtown, Franklin 1/2

Explore and create: Deep-dive Creation lab
Preregistration Required
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Presenters

Photo
Curriculum Lead
CodeVA
@vnfawley

Session description

Twine engages learners in a user-friendly way to tell stories that are reminiscent of text-based adventure games of the '80s. In this session, you'll learn how to harness the power of computational thinking to scaffold student storytelling skills in a dynamic, web-based environment!

Purpose & objective

Participants will understand the importance of engaging students in computational thinking for the successful creation of a story
Participants will explore strategies for integrating CT practices with storytelling in their K-12 classrooms
Participants will be able to create a simple story using the web-based Twine platform and practice using CT skills
Participants will identify lessons and topics during which they can apply Twine as a digital storytelling tool, both for student consumption and student creation

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Outline

15 minutes background of the NSF Grant Project and our use of Twine through direct instruction
15 minutes exploring CS-integrated classroom projects through direct instruction
15 minutes - participants use and interact with CS-integrated classroom projects through small group exploration and share out uses in their classroom or school
30 minutes of supported build and application time for participants to learn more about Twine
15 minutes share out projects, uses, questions, and next steps

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Supporting research

Computational Thinking: https://k12cs.org/computational-thinking/
Digital Storytelling as an Effective Framework for the Development of Computational Thinking Skills: http://lib.uib.kz/edulearn17/proceedings/papers/2435.pdf

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Library media specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Coaches:
Learning Designer
  • Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
Professional Learning Facilitator
  • Build the capacity of educators, leaders and instructional teams to put the ISTE Standards into practice by facilitating active learning and providing meaningful feedback.
Digital Citizen Advocate
  • Inspire and encourage educators and students to use technology for civic engagement and to address challenges to improve their communities.