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Using Music to Engage Students With Disabilities in CS Learning

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 12

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Presenters

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Educational Consultant
Lancaster Lebanon IU13 / PaTTAN
Ethan Pan is an educational consultant at the Pennsylvania Training and Technical Assistance Network (PaTTAN). He is part of the CSinPA team at PaTTAN working for the statewide Computer science (CS) initiative. Ethan Pan has his Ed.D. and M.Ed. in Curriculum and Educational Technology from the University of Delaware.
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Educational Consultant
Lancaster Lebanon IU13 / PaTTAN
@somegoodideas
Sara Frey is an educational consultant at the Pennsylvania Training and Technical Assistance Network (PaTTAN). As the state lead for the computer science (CS) initiative, Frey supports the Pennsylvania Department of Education’s priorities and directives. Frey previously served as a regional STEM/CS specialist, K-12 instructional coach and library media specialist, and a middle grades teacher.
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Educational Consultant
Lancaster-Lebanon (IU13)PaTTAN
Avni Dyer is an education consultant Pennsylvania Training and Technical Assistance Network (PaTTAN). She is part of the computer science (CS) initiative. Avni has earned a M.Ed. in School Leadership from Temple and a BS in Secondary Mathematics Education from Penn State University. She is certified in 7-12 Math and K-12 Principal in PA.
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Educational Consultant
Lancaster Lebanon IU13 / PaTTAN
@JeremyGabborin
Jeremy Gabborin is an Educational Consultant at Pennsylvania Training and Technical Assistance Network (PaTTAN), working on STEM and Computer Science. Jeremy earned a M.Ed. in Curriculum and Instruction from Penn State and a BS in Elementary Education from Indiana University of Pennsylvania.

Session description

Drawing on experiences leading a hands-on summer camp for students during the 2022 National Autism Conference, presenters will share strategies and considerations for using music to engage students with disabilities in computer science (CS) learning. Presenters will share evidence-based, universally designed practices and sample resources.

Purpose & objective

This session supports participants in designing and implementing inclusive computer science (CS) learning activities by using music to teach CS concepts and to engage students with disabilities (SWD) in meaningful, individualized ways. Participants will explore considerations addressed in the 2022 National Autism student summer camp, in which students engaged in hands-on activities developing algorithms to play songs on the harmonica, and using Python to code multi-track songs and remixes. Participants will leave the session with new ideas for supporting all learners in CS learning activities.

Participants will be able to:
-Describe considerations and strategies for engaging students with disabilities by leveraging music
-Describe anticipated needs and challenges across learning environments

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Outline

1. Introduction: Telling the Story ( 5 mins. )
Presenters will share stories about the 2022 National Autism Conference student camp. During the camp, students socialized with their peers, and received support from camp facilitators while they used coding to create music using harmonicas and Python.

2. Considerations and Strategies ( 5 mins. )
Presenters will discuss the design process in facilitating CS learning activities that address the learner variability and empower every student with the support of UDL guidelines.

Presenters will discuss and describe the strategies used to engage students in coding activities, the considerations for ability levels, and the musical concepts used to illustrate learning.

3. Evidence based practices and resources ( 5 mins. )
Presenters will provide additional resources to participants for continuing their expansion of their CS program. Participants will have an opportunity to ask questions and/or share their experiences about teaching CS to underserved populations.

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Supporting research

https://docs.google.com/document/d/1Ee_KhF3ILhTqqIZ_mmhsHnaDUFWtu7hqvSHBRUOil0A/edit

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Subject area:
Computer science, Music
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.