Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 20
Learning Data Science is essential in the XXIst century. It helps us to understand success and failure from the past and to predict the future to make decisions in the present. Data Science is a key competency needed to succeed in every career path and learning field.
Spreadsheets are the first step for understanding Data Analytics. Learning to use spreadsheets is essential for Middle School students to develop algorithmic thinking being able to manage Data.
Learn how Middle School students are becoming spreadsheets experts as they create games for learning. Students created automatized spreadsheets to make fun exercises for learning using pixel art and their academic knowledge.
First, students had to choose an artwork to turn it into pixels using spreadsheets. Later on, students have to understand and outline an specific topic to assess. Students had to code and program a list of exercises to automatize the correct answers with conditional formats to unleash certain pixels from the artwork they chose. If users have a correct answer after solving the exercises they will reveal the pixel artwork. If users have incorrect answers, the cell of the results will turn red and the pixel artwork will remain a mystery. Students will be able to see the complete pixel artwork whenever they every exercise correctly.
Our main purpose and objectives are:
To share with the audience how spreadsheets can be used to create fun games and exercises for learning.
To share how Technology is transforming the way students learn inside their classrooms.
To share how to develop computational thinking in middle school students.
To share with the audience student creations and proposals that contribute to a more fun way of learning.
Students will present their own automated spreadsheet exercise and will share the process they followed to create them.
Time - each participant will be able to stay as long as they want in the stand to, but, in general, they will take about 5-10 minutes listen to how the project developed, the challenges faced, and to share ideas.
Kong, S. Abelson, H. (2022) Computational Thinking Education in K–12: Artificial Intelligence Literacy and Physical Computing. The MIT Press. USA.
Wagner, T. (2015). Creating Innovators, The making of young people who will change the world. Scrivener, USA.
DK Publishing (2018) Helping Kids with Computer Science: a unique visual step by step guide to computers, coding and communication. DK. London
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