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Bringing Our Roots to Life: Indigenous People of Chile

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 29

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Presenters

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Craighouse School
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Academic Coordinator
I am a passionate teacher of Primary years with a Master degree in Educational Management. I am a member of IBEN (International Baccalaureate Educator Network) which allows me to collaborate world wide with people from all over the world. Also, as a certified mentor of ISTE and as an educator, my main objective is to accompany children to be active learners and agents of change.
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Technology Coach
Craighouse School
A lifetime dedicated to discovering ways in which technology can help our students learn in engaging and significant ways. I am a computer engineer with a master's degree in Education and Multimedia; I have spent most of my career working in educational settings seeking to use technology as a tool for teachers to contribute to the transformation of education in Chile, as well as to develop skills in students that are vital to their futures.
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Craighouse School
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Craighouse School
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Craighouse School
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Student
Craighouse School
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Student
Craighouse School

Session description

Discover how fourth graders created an augmented reality map of Chilean Indigenous People for second grade students to explore in their inquiry process.

Purpose & objective

Purpose and Objectives
Through participating in the presentation of the project “Bringing to Life Our Roots”, the audience will witness how capable children are of collaborating and innovating by redefining learning with technology. The participants will show how empowered learners they are by taking ownership of their actions while creating their project. While children take part in the process of constructing the product “AR Map” they will develop thinking, social, communication, research and self-management skills.

The project “Bringing to Life Our Roots” came up from a need identified by teachers in our school. The lack of resources in English for children to explore and inquire, regarding the topic of the Indigenous People of our country, is a roadblock that prevents collaboration and ownership on their learning. Nowadays, children learn from using black and white photocopies and teachers delivering information.
Based on the absence of materials and demotivation of children, is where we noticed that technology has a huge role. By developing the ISTE standards of “Empowered Learner”, `”Knowledge Constructor” and “Creative Communicator”, a group of children will create an augmented reality map with interactive information for children of 7-8 years old to learn from. Moreover, it will support removing barriers of learning due to having visual and audible access.
A valuable aspect of this resource is that teachers and/or children from all over the world can replicate this model by just changing the content.
The presenters are experienced teachers and technology integrators, who are keen on integrating technology to redefine learning. On the other hand, children are young risk takers willing to contribute to the learning process of their peers.

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Outline

Content and activities:
a) Presenters will make a presentation of the process of building their AR map, supported by a presentation/video. Each student will show a different part of the process.
b) After that they will disclose the finished map on the board, and will invite attendees to use a tablet (provided) or their own devices to be able to interact with the finished map. They will be able to play videos, listen to narrations and/or interact with 3D objects.
c) Closure: Students will engage the audience in a simple VTR (visual thinking routine) to obtain feedback.

Time: we expect the presentation to take about 10-15 minutes, and then 5 to 10 minutes for trying out the map. Closure (VTR) 10 minutes.

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Supporting research

Quintero J, Baldiris S, Rubira R, Cerón J and Velez G (2019) Augmented Reality in Educational Inclusion. A Systematic Review on the Last Decade. Front. Psychol. 10:1835. doi: 10.3389/fpsyg.2019.01835

Yildiz, E. P. (2021). Augmented Reality Research and Applications in Education. In (Ed.), Augmented Reality and Its Application. IntechOpen. https://doi.org/10.5772/intechopen.99356

How Augmented Reality Can Give Us Superpowers
https://www.ted.com/talks/how_augmented_reality_can_give_us_superpowers?utm_campaign=tedspread&utm_medium=referral&utm_source=tedcomshare

Augmented Reality and the Future of Learning and Business
https://www.ted.com/talks/david_rapien_augmented_reality_and_the_future_of_learning_and_business?utm_campaign=tedspread&utm_medium=referral&utm_source=tedcomshare

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Session specifications

Topic:
Augmented, mixed & virtual reality
Grade level:
3-5
Skill level:
Beginner
Audience:
Library media specialists, Principals/head teachers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows
Subject area:
Language arts, Social studies
ISTE Standards:
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.