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Starting an After-School Robotics Club on a Budget

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 23

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Presenters

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Retired Educator
Bonnie Blan has been an Educator for over 30 years, teaching Pre-K through Higher Ed. As a Technology Director and Instructional Technology Coordinator, Bonnie worked with educators in numerous school districts to establish instructional strategies for project based learning. She retired from full time teaching in 2018 and now works with school districts as a Professional Development Consultant.

Session description

Students can experience hands-on, engaging problem-solving and challenges through an after-school robotics club. With just one hour a week and a small budget, your students can learn to code, solving challenges and competing in competitions with other robotics students.

Purpose & objective

Purpose:
To present ideas for an After School Robotics Club

Objective:
Showing how an After School Robotics Club results in engaging students in the classroom and possibly higher educational scores due to problem solving and critical thinking from coding in Robotics.

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Outline

* Students are often bored in Science Classes.
* Students prefer creative, hands-on learning environments.
* Robotics is engaging and hands-on.
* An After School Robotics Club for 1 hour a week on a small budget can help to involve teachers and students in coding and problem solving.
* Tips on organization and storage and funding.
* Involving other teachers and parents
* Types of Robotics Kits
* Competitions & Challenges
* Collaboration and Future Careers

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Supporting research

School is boring:
https://daily.jstor.org/why-school-is-boring/
https://www.edweek.org/ew/articles/2019/01/09/the-kids-are-right-school-is-boring.html
https://www.gse.harvard.edu/news/ed/17/01/bored-out-their-minds

Research proves that Students want more hands-on learning:
http://www.scholastic.com/browse/article.jsp?id=3751901
https://umexpert.um.edu.my/file/publication/00001089_139130.pdf
https://www.wallacefoundation.org/knowledge-center/after-school/pages/coordinating-after-school-resources.aspx

From The Journal https://thejournal.com/articles/2016/06/07/national-survey-reveals-students-want-handson-realworld-stem-education.aspx

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
None
Subject area:
STEM/STEAM
ISTE Standards:
For Coaches:
Change Agent
  • Create a shared vision and culture for using technology to learn and accelerate transformation through the coaching process.
Connected Learner
  • Establish shared goals with educators, reflect on successes and continually improve coaching and teaching practice.
Collaborator
  • Personalize support for educators by planning and modeling the effective use of technology to improve student learning.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session