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Participants will learn resources and methods for incorporating age-appropriate literature into computer science lessons independent of technology access. They will gain strategies for selecting content, facilitating discussions and drawing connections that excite student learning. They will compare print and digital books, collaborate in a CS-ELA activity and consider classroom applications.
- Learn strategies for pairing computer science curriculum and literature using examples from SAE's STEM resources (15 minutes)
- Examine the gamified comic book, STEM Sagas: Virtually Rerouted and learn about hybrid, multidisciplinary applications (10 minutes)
- Participate in two peer-to-peer discussions & activities from the Virtually Rerouted curriculum, bringing narrative and science concepts together with chances to win an SAE classroom kit! (30 minutes)
- Regroup to share takeaways and ideas for classroom applications (5 minutes)
- Content will be projected with optional access on personal devices; all participants will receive a complimentary printed copy of an SAE book
How Blending Literacy and STEM Improves Students Educational Experience (Education and Career News): https://www.educationandcareernews.com/education-technology/how-blending-literacy-and-stem-improves-students-educational-experience/
Telling Stories Using Computer Science (MIT News): https://news.mit.edu/2015/profile-senior-shannon-kao-0122
How Graphic Novels Help Students Develop Critical Skills (Resilient Educator): https://resilienteducator.com/classroom-resources/graphic-novels-visual-literacy/