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CS Across the Universe

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 25

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Presenters

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Supervisor, STEM, Innovation/Instruction
Dr. Sally Creel, K-12 STEM & Innovation Supervisor for Cobb County Schools in Georgia, has spent the last 28 years as an educator, science and STEM administrator working with leaders, teachers and K–12 students. Sally also works as a professional development consultant for several organizations including the National Science Teaching Association, Georgia DOE, Kennesaw State University, Picture Perfect Science, Teacher Created Materials and various federal grants. Sally has served as a consultant and contributing author on a number of publications including the Smithsonian’s STEAM Readers series and STEM Position Statement for the National Science Teaching Association.
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Director of Curriculum & Implementation
MAD-learn, LLC
@stoneg57
@GreggStone
Gregg Stone joined MAD-learn as an educational consultant and customer success representative after 30 years as an educator and administrator. A long-time early adopter and innovator, Gregg led a variety of education technology initiatives at his school during the past three decades. He used a wide variety of technologies to make connections, not just within his school, but also with students around the world. He served on the Online School for Girls Board and has presented at many education conferences over the years, sharing ideas with colleagues about how to make learning exciting and relevant for all students.
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Founder & CEO
Alefiya Master is the Founder & CEO of award-winning app development program, MAD-learn. She believes that enabling students to have passion-driven career choices should be a key focus for schools. It’s not often that you find a millennial, woman, minority, educator turned entrepreneur who has founded and grown two EdTech companies that now impact over 40,000 students in 30 states and 5 countries. She knows the critical role of education in workforce development, the need to have ALL kids learn to think & create for themselves, and be exposed to technology creation, not just consumption.

Session description

Examine how computer science (CS) is applicable in all disciplines across the curriculum as we unpack why CS should not be limited to IT and computer science classes. We can't expect to fill the STEM and CS gap if we only focus on students in CS classes!

Purpose & objective

This session is intended to demonstrate that computer science is not limited to computer science courses, and that it can and should be incorporated across the curriculum. For example, CTAE Family and Consumer Sciences teacher, Maria Lazaro, is using the MAD-learn platform and its tools with her students at East Cobb Middle School to create apps as part of a problem-based learning project in which they conceptualize and design their own restaurant. Because students need little or no knowledge of coding to create their own apps (using the MAD-learn platform, as an example), it makes integrating computer science into any course both seamless and easy. Another student at Parkwood Middle School, for example, created an app to present a book report in their English class. This session is designed to show teachers how to incorporate app development into their already-established curriculum.

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Outline

In this one-hour, hands-on workshop you will learn how to turn your ideas into real products and BYOA – Build Your Own App. Learn how to empower student entrepreneurs, techpreneurs, and appreneurs while you experience the 6-step design-thinking process of mobile app development, using MAD-learn.

You will also hear from district CTAE and STEM personnel on how and why they saw the need to bring computer science experiences to non-traditional pathways and classes, their successes and failures, and how you can embark on your own journey of bringing meaningful CS experiences to all students.

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Supporting research

“Building Skills for Life: How to Expand and Improve Computer Science Education Around the World”
https://www.brookings.edu/essay/building-skills-for-life-how-to-expand-and-improve-computer-science-education-around-the-world/

“Three Ways to Integrate Computer Science in Other Classes”
https://www.edutopia.org/article/3-ways-integrate-computer-science-other-classes

“8 Surprising Ways Computer Science Benefits Society”
https://www.rasmussen.edu/degrees/technology/blog/ways-computer-science-benefits-society/

“The Exponential Power of Computer Science”
https://www.mccormick.northwestern.edu/magazine/fall-2016/the-exponential-power-of-computer-science.html

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Download the MAD-store mobile app on your phone.
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session