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Saving Sea Creatures One 'bit' at a Time With Micro:bit

,
Pennsylvania Convention Center, 115B

Explore and create: Exploratory Creation lab
Preregistration Required
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Presenters

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Head of North America
Micro:bit Educational Foundation
@katiehenrydays
@microbit_edu
Katie is the Head of Partner Engagement for the Micro:bit Educational Foundation in North America. She has worked in education for more than thirteen years, first as a classroom teacher and training thousands of educators worldwide on the topics of computer science and digital creativity. Katie is a licensed school administrator and computer technology coach.
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Teacher
Ontario Teacher, OCT
@vickiemorgado1
@vickiemorgado
Vickie has been an elementary educator in Ontario, Canada for 22 years. She has taught multiple grades and is currently an EGELT (Elementary Guidance Experiential Learning Teacher). Vickie believes in empowering her students to take charge of their learning to create positive change in the world becoming agents of change. She holds a Masters of Education in Curriculum Studies and has presented throughout southern Ontario at various conferences including BIT and Connect as well as internationally at ISTE. Vickie is a Microsoft Innovative Educator Expert (MIEE), Global Mentor, Nearpod PioNear, Global Goals Ambassador, National Geographic Certified Educator and Micro:bit Champion.
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Ontario Teacher, OCT

Session description

Using the Sustainable Development Goals, learn how to create a prototype light-up fishing net using a micro:bit. In addition, create a prototype sea turtle-safe beach light using the micro:bit’s LEDs. You will leave with resources to share the learning with students.

Purpose & objective

The purpose of this presentation is for educators to learn how to they can use a micro: bit and connect it to real world problems that address the Sustainable Development Goals and integrate it as part of lessons or the design thinking process. In addition, I will share opportunities that allow educators to connect their learning with a global community to address real world problems by participating in the Do Your Bit Challenge.

Objectives (Participants will):
-Learn how to code a micro: bit
-Learn how inputs (sensors) and outputs (light and sound) of the micro: bit can be used to design and make prototype solutions
-You will learn about additional ways to integrate the micro: bit in authentic ways such as opportunities for design thinking/the SDG's (Sustainable Development Goals) in your classroom.

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Outline

1) Introduction/Minds On/Diagnostic: What do you know about the Micro:bit and how can we save sea turtles?

(2) Introduction to the Microb:bit and coding and the activity goal of the session which is to code the micro: bit

(2) Action: Participants will code their device together to create a sea turtle safe beach lighting using micro: bit.

(3) Reflection/Consolidation: Using a Digital Collaborate board share our learning/questions and reflect on our experience. What did you find easy/difficult or what are you wondering? What did you learn about yourself?

(4) I will then discuss/share resources and other ways that I have used the Micro:bit with design thinking, Do Your Bit Global Challenge.

(5) Question/Final Thoughts/Feedback: I will provide an opportunity for participants to ask questions, share final thoughts and provide feedback.

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Supporting research

List of research globally on Micro:bit:
https://microbit.org/impact/research/

https://classroom.microbit.org/createactivity/makecode

Wenger, E., White, N., & Smith, J. D. (2009). Digital habitats: Stewarding technology for communities. Portland: CPsquare.

https://microbit.org/lessons/

ttps://www.iste.org/explore/Computer-Science/Make-CS-accessible-to-all-students-with-physical-computing

https://tech.microbit.org/projects/physical-computing-a-key-element-of-modern-computer-science-education/

https://www.redlands.edu/study/schools-and-centers/school-of-education/meet-our-faculty/nicol-howard/

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
6-8
Skill level:
Beginner
Audience:
Coaches, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices required
Attendee device specification:
Laptop: PC, Chromebook, Mac
Participant accounts, software and other materials:
If you have a Microbit feel free to bring one to the session!
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
For Students:
Innovative Designer
  • Students develop, test and refine prototypes as part of a cyclical design process.
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.