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Objectives (participant outcomes):
By the end of the presentation, participants will:
Understand the current challenges in education and how AI and VR can provide innovative solutions to overcome these challenges.
Gain knowledge of the latest research, trends, and applications of AI and VR in education, including real-world case studies and success stories.
Learn practical strategies for integrating AI and VR into their teaching and learning practices to enhance student engagement, personalize learning, and prepare students for the future workforce.
Explore ethical considerations and best practices for the responsible use of AI and VR in education, including data privacy, security, and equity.
Have opportunities to engage in interactive discussions, ask questions, and participate in demos to experience firsthand the potential of AI and VR in transforming the future of learning.
I. Introduction (5 minutes)
Overview of the session topic: "Empowering Tomorrow's Innovators: Exploring the Intersection of AI and VR"
Setting the context for the presentation by discussing the current challenges in education and the potential of AI and VR in addressing these challenges
Engaging the audience through a thought-provoking question or a relevant anecdote to capture their attention and stimulate their curiosity
II. Interactive Discussions (20 minutes)
Facilitating interactive discussions with the audience to explore the applications, challenges, and opportunities of AI and VR in education
Encouraging audience participation through open-ended questions, brainstorming sessions, or small group discussions
Fostering peer-to-peer interaction and knowledge sharing to create a collaborative learning environment
III. Hands-on Demos (15 minutes)
Conducting live demos of AI and VR applications in education to provide a tangible experience for the audience
Showcasing how these technologies can be integrated into teaching and learning practices, including simulations, virtual field trips, and adaptive learning platforms
Encouraging audience members to try out demos using their own devices, if possible, to actively engage them in the learning process
IV. Ethical Considerations and Best Practices (5 minutes)
Discussing ethical considerations and best practices for the responsible use of AI and VR in education
Highlighting the importance of data privacy, security, and equity in the integration of these technologies
Providing practical tips and guidelines for educators to ensure responsible and equitable use of AI and VR in their teaching practices
V. Conclusion (5 minutes)
Summarizing the main points covered in the presentation
Reinforcing key takeaways and insights gained from the session
Encouraging participants to reflect on how they can apply the knowledge and skills learned in their own teaching and learning contexts
https://news.stanford.edu/2021/11/12/using-ai-create-better-virtual-reality-experiences/