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Creating the Problem-Solvers and Innovators of the 21st Century

,
Pennsylvania Convention Center, 115A

Explore and create: Exploratory Creation lab
Preregistration Required
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Presenters

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K-8 STEM Educator
Penn Hills Charter Entrepreneurship
Jessica teaches over 400 students from kindergarten to 8th grade each year computer science and computational thinking as an Elementary STEM Instructor at the Penn Hills Charter School of Entrepreneurship. The school serves over 80% minority students on free or reduced lunch and is a Title IX school. In addition, she conducted and presented at IAFOR a collaborative research project on utilizing VEX robotics in an underserved community to achieve an increased growth mindset. Student portfolios for use in student assessment was another research project presented at VEX Worlds. Jessica is passionate about getting all students curious and problem solving!

Session description

Using VEX Robotics GO kits and competition field, educators will be shown how students are presented with real-life problems to accomplish simulations of real-life scenarios. Teachers will be walked through ideas of how students could redesign and create various iterations to redesign their robots to accomplish various tasks.

Purpose & objective

Participants will learn about real-life scenarios, such as Mars Rover, Ocean Exploration, or Village Engineering. VEX GO kits will be utilized to show participants how to build, iterate, and re-design the robot builds to complete the tasks assigned in each STEM competition. Participants will be able to build, test run, re-design, and re-test their robot builds to complete various tasks that simulate real-life problems.

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Outline

Participants will be presented with real-life problems as presented by the VEX GO competition fields, such as Mars Rover, Ocean Exploration, Village Engineering, and City construction. They will be shown how those problems a solved with various iterations of robot designs. Participants will build the robots, attempt to complete the tasks, and if necessary, redesign the robot build to accomplish the tasks. Participants will engage in the same problem-solving engineering challenges which with the students will be presented. Participants will have an opportunity to build, drive, and program robots to accomplish tasks. Participants will then have the opportunity to re-design and re-try the tasks with the improved robot. This will allow participants a real-life experience of ISTE 1.4 Innovative Designer: "Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions."

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Supporting research

https://www.mbari.org/
https://mars.nasa.gov/mer/
https://education.vex.com/stemlabs/go/ocean-science-exploration
https://education.vex.com/stemlabs/go/mars-rover-surface-operations

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
PK-12
Skill level:
Beginner
Audience:
Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
education.vex.com
Subject area:
STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students develop, test and refine prototypes as part of a cyclical design process.