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Let’s Bloom Together! STEAM Meets Data to Develop Character Strength in Girls

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Pennsylvania Convention Center, 125

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Presenters

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Educational Content Manager
Fundación Azteca
@gustavocdeanda
Finalist of the Global Teacher Prize 2020. Educational Content Director at Fundación Azteca, an ONG from Mexico that works focused on gifted students education. Research professor focused on Maker STEAM education, Character education, SEL and EdTech. More than 15 years of experience in the Mexican Education System. STEAM teacher. College professor. Specialist in educational innovation consultancy. Instructional/curriculum/learning designer. Specialist in active learning methodologies. National and international speaker and workshop facilitator. Author. Apple Professional Learning Specialist. Microsoft Innovative Educator Expert. Hundred.org Ambassador. Winner of the College Board's Female Diversity Award in Computer Science (2018, 2019, 2020, 2021).
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EdTech Coordinator and LX Designer
Fundación Azteca
@KimUribeL
@ylrebmik_celeste
Kimberly, a mechatronics engineer, discovered her teaching passion through makerspace, reigniting her career. She has been an ISTE Conference presenter four times. With 5 years of experience as a middle/high school teacher and makerspace specialist, Kimberly now serves as an Edtech Coordinator with a focus on UX for Learning at Fundación Azteca, enhancing educational user experiences. Kimberly contributed to notable projects like InGenia, Zapopan's public library program, and a Design Thinking workshops for "Mujeres sin Límite". She also worked as an instructional designer for Estación Meiquer and is developing Insitu, an educational data-driven consultancy.

Session description

Is it possible to build motivation for girls to pursue STEAM with an LMS, data, electronics, programming and many awesome role models? Our theory of change seeks to design learning experiences with a gender perspective to develop character strengths in gifted and low-income girl students in México.

Purpose & objective

Aside from getting to know our journey to implement a successful program for empowering girls 7-12 in STEAM areas across Fundación Azteca campuses, participants in this presentation will be able to:
1. Listen to our creative and strategic process for planning and implementing a theory of change; a visual representation of the steps and metrics that allow to generate a scalable project and measure signs of its impact.
2. Understand how to use the logical framework methodology for summarizing the key elements of a project design and establishing a basis for project monitoring and evaluation.
3. Learn about the design of a Maker STEAM program that mixes remote learning with the help of a Learning Management System, the implementation of alternative learning environments at home, synchronous work sessions with mentors and asynchronous work sessions with undergraduate students. 7-12.
4. Learn about strategies to incorporate the gender perspective in STEAM experiences and within the classroom.
5. Learn about different digital tools that allow us to introduce physical computing, app design and online collaboration tools with our students.

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Outline

Introduction
1. Jeopardy: How much do you know about the general panorama of the role of women in STEAM areas in LATAM and its importance? (5 minutes)
2. Where should we begin? A Storytelling of our personal experiences and how our career and professional paths always meet the task of empowering and motivating girls in STEAM areas. (2 minutes)
4. Motivation to create something more than just a STEAM content program: How could we pay through a gender perspective? (3 minutes)
5. Character development + STEAM = Personal Flourishment (5 minutes)

Developing
5. Meet Blooming STEAM and Fundación Azteca (5 minutes)
6. Our theory of change: Using metrics and logical framework to measure signs of impact (5 minutes)
7. Program design: Learning Management Systems, Maker at home, Role Models and online mentoring. (5 minutes)
7. Get to know the program through the testimony of a student: Get to know the program through the eyes of a student who shows you how she used tools such as Microbit, Notion, Thunkable, the Apple Apps Design Journal, among others. (10 minutes)

The end
8. Our next steps: What's next for Flourishing STEM? (5 minutes)
10. 101 Practical guides to start designing with a Logical Framework (5 minutes)
11. 101 Practical guides for STEAM education with a gender perspective. (5 minutes)

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Supporting research

-Naciones Unidas. (2012, marzo 27). La mujer en el desarrollo. Resolución Aprobada Por La Asamblea General. Retrieved August 25, 2022, from https://www.acnur.org/fileadmin/Documentos/BDL/2013/9152.pdf
-Ilpes, C. N. U. (2014, January 2). Metodología del marco lógico para la planificación, el seguimiento y la evaluación de proyectos y programas. Retrieved September 30, 2022, from https://repositorio.cepal.org/handle/11362/5607
-Programa de las Naciones Unidas para el Desarrollo. (2018, septiembre). Caja de herramientas por un México con más científicas, ingenieras y matemáticas.
-Seligman, M. (2018). PERMA and the building blocks of well-being. The Journal of Positive Psychology, 13(4), 333–335. https://doi.org/10.1080/17439760.2018.1437466
-Stytsyuk, R. Y., Lustina, T. N., Sekerin, V. D., Martynova, M., Chernavsky, M. Y., & Terekhova, N. V. (2022). Impact of stem education on soft skill development in its students through educational scrum projects. Revista Conrado, 18(84),183-192.

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Session specifications

Topic:
Equity and inclusion
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Education Leaders:
Visionary Planner
  • Evaluate progress on the strategic plan, make course corrections, measure impact and scale effective approaches for using technology to transform learning.
For Students:
Innovative Designer
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.