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Aside from getting to know our journey to implement a successful program for empowering girls 7-12 in STEAM areas across Fundación Azteca campuses, participants in this presentation will be able to:
1. Listen to our creative and strategic process for planning and implementing a theory of change; a visual representation of the steps and metrics that allow to generate a scalable project and measure signs of its impact.
2. Understand how to use the logical framework methodology for summarizing the key elements of a project design and establishing a basis for project monitoring and evaluation.
3. Learn about the design of a Maker STEAM program that mixes remote learning with the help of a Learning Management System, the implementation of alternative learning environments at home, synchronous work sessions with mentors and asynchronous work sessions with undergraduate students. 7-12.
4. Learn about strategies to incorporate the gender perspective in STEAM experiences and within the classroom.
5. Learn about different digital tools that allow us to introduce physical computing, app design and online collaboration tools with our students.
Introduction
1. Jeopardy: How much do you know about the general panorama of the role of women in STEAM areas in LATAM and its importance? (5 minutes)
2. Where should we begin? A Storytelling of our personal experiences and how our career and professional paths always meet the task of empowering and motivating girls in STEAM areas. (2 minutes)
4. Motivation to create something more than just a STEAM content program: How could we pay through a gender perspective? (3 minutes)
5. Character development + STEAM = Personal Flourishment (5 minutes)
Developing
5. Meet Blooming STEAM and Fundación Azteca (5 minutes)
6. Our theory of change: Using metrics and logical framework to measure signs of impact (5 minutes)
7. Program design: Learning Management Systems, Maker at home, Role Models and online mentoring. (5 minutes)
7. Get to know the program through the testimony of a student: Get to know the program through the eyes of a student who shows you how she used tools such as Microbit, Notion, Thunkable, the Apple Apps Design Journal, among others. (10 minutes)
The end
8. Our next steps: What's next for Flourishing STEM? (5 minutes)
10. 101 Practical guides to start designing with a Logical Framework (5 minutes)
11. 101 Practical guides for STEAM education with a gender perspective. (5 minutes)
-Naciones Unidas. (2012, marzo 27). La mujer en el desarrollo. Resolución Aprobada Por La Asamblea General. Retrieved August 25, 2022, from https://www.acnur.org/fileadmin/Documentos/BDL/2013/9152.pdf
-Ilpes, C. N. U. (2014, January 2). Metodología del marco lógico para la planificación, el seguimiento y la evaluación de proyectos y programas. Retrieved September 30, 2022, from https://repositorio.cepal.org/handle/11362/5607
-Programa de las Naciones Unidas para el Desarrollo. (2018, septiembre). Caja de herramientas por un México con más científicas, ingenieras y matemáticas.
-Seligman, M. (2018). PERMA and the building blocks of well-being. The Journal of Positive Psychology, 13(4), 333–335. https://doi.org/10.1080/17439760.2018.1437466
-Stytsyuk, R. Y., Lustina, T. N., Sekerin, V. D., Martynova, M., Chernavsky, M. Y., & Terekhova, N. V. (2022). Impact of stem education on soft skill development in its students through educational scrum projects. Revista Conrado, 18(84),183-192.