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Maker STEAM+C: An Innovative Approach to Character Strength Development and SEL

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 19

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Presenters

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Educational Content Manager
Fundación Azteca
@gustavocdeanda
Finalist of the Global Teacher Prize 2020. Educational Content Director at Fundación Azteca, an ONG from Mexico that works focused on gifted students education. Research professor focused on Maker STEAM education, Character education, SEL and EdTech. More than 15 years of experience in the Mexican Education System. STEAM teacher. College professor. Specialist in educational innovation consultancy. Instructional/curriculum/learning designer. Specialist in active learning methodologies. National and international speaker and workshop facilitator. Author. Apple Professional Learning Specialist. Microsoft Innovative Educator Expert. Hundred.org Ambassador. Winner of the College Board's Female Diversity Award in Computer Science (2018, 2019, 2020, 2021).
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EdTech Coordinator and LX Designer
Fundación Azteca
@KimUribeL
@ylrebmik_celeste
Kimberly, a mechatronics engineer, discovered her teaching passion through makerspace, reigniting her career. She has been an ISTE Conference presenter four times. With 5 years of experience as a middle/high school teacher and makerspace specialist, Kimberly now serves as an Edtech Coordinator with a focus on UX for Learning at Fundación Azteca, enhancing educational user experiences. Kimberly contributed to notable projects like InGenia, Zapopan's public library program, and a Design Thinking workshops for "Mujeres sin Límite". She also worked as an instructional designer for Estación Meiquer and is developing Insitu, an educational data-driven consultancy.

Session description

We know about the importance and impact of maker STEAM education, but what if we could develop character and social-emotional learning (SEL) using this approach in alternative learning environments? In this session, you'll learn about how we develop students' character and SEL skills through our maker STEAM+C methodology.

Purpose & objective

Educational System in Mexico does not attend those academically gifted students that can transform positively our country and the Latin American region, so our Educational Model looks for provide high quality education to those talented students that come from disadvantaged contexts in order to develop their talent and give them opportunities so they and flourish their high potential.
We have created an innovative methodology that develops students' character strengths and SEL skills through Maker STEAM learning experiences.
Our methodology includes tools from the 5Es instructional design method, design thinking and Maker STEAM educational approach.
Educational or infrastructure challenge/situation.
Our project includes a powerful PD strategy, best practices based on data, lesson planning tools, among other meaningful tools that can be used to implement this methodology in any other educational context.

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Outline

Audience will:
1) Learn about our Maker STEAM+C methodology
2) Learn about the tools we use to promote students' character strengths development and also those tools for measure impact
3) Listen from teachers and students who participated in the implementation

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Supporting research

https://www.fundacionvarkey.org/noticias/action-research-program-on-character-development/

https://view.genial.ly/629f406e88330a0018f394e6/interactive-content-untitled-geniallycolors-list

https://www.jubileecentre.ac.uk/2936/projects/character-education-pedagogies

https://characterlab.org/

https://www.viacharacter.org/

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Session specifications

Topic:
Maker activities and programs
Grade level:
9-12
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Coaches:
Learning Designer
  • Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Innovative Designer
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.