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Gamifying Design With Tinkercad

,
Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 32

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Presenters

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Director, Product Management
Guillermo is Director of Product Management at Autodesk. He is Head of Tinkercad and also leads Fusion 360 for Education,

Session description

Tinkercad will announce the introduction of a physics environment that will allow teachers/students to simulate the behaviors of their designs under gravity and exposure to other forces. With the introduction of first person viewing, this has the potential to convert the design process into a gamified experience.

Purpose & objective

Attendees will get introduced to the new physics workspace and see examples that can help on STEAM activities.
This workspace is not available yet (will be presented at ISTE), so there are yet no materials available to public.
Tinkercad has already inspired over 55 million students along the 10 years of existence. With over 6 million monthly active students and almost a million of registered teachers worldwide, it has ensured democratized access to design tools that inspire and open up opportunities.

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Outline

The lecture will start with an introduction to the physics workspace, along with examples of how it works and potential design activities that can be created.

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Supporting research

https://www.researchgate.net/publication/316172890_Gamifying_design_education

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Session specifications

Topic:
Games for learning & gamification
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers
Attendee devices:
Devices not needed
Participant accounts, software and other materials:
If attendee wishes to follow, they can log into Tinkercad on a laptop or tablet. They only need wifi and an account (free)
Subject area:
STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
  • Students develop, test and refine prototypes as part of a cyclical design process.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session