Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 12
Not enough time for hands-on opportunities for educators to engage with creativity
Infusing creativity into the classroom utilizing Apple technology
Alignment of creative projects to curriculum
Participants will learn how to develop and organize a professional development focused on participant choice.
Participants will learn how to utilize the Everyone Can Create books to leverage creativity within the classroom.
Participants will learn how to apply curricular content within the creativity tools in the Apple apps.
Apple Apps: Keynote, GarageBand, Numbers, iMovie, Clips, Photos
Everyone Can Create book series
Everyone Can Create- Drawing:
App: Pages - Simple Drawing and Line Draw Animation
App: Pages - Doodle Shapes (Ch. 1, Activity 2, pp. 10-11)
App: Keynote - Scenery and backgrounds
App: Numbers - Sketchnoting and Doodle Dictionary (Ch. 2 - Doodle Art, pp.17-23
Everyone Can Create- Music:
App: GarageBand - Recording a Podcast in chapter one.
Everyone Can Create - Photos
Chapter 1 - Everyday Objects, pp. 6-13
Chapter 5 - Collage Composition - Activity 1- Pictorialize your name, pp. 38-40
Chapter 7 - Animated GIFS - Activity 1 - Morph a photo, pp. 61-66
Everyone Can Create - Video
Your First Movie
Evidence of Success:
Coaches can make insights into creativity curation within their districts and how to implement professional support for teachers to be hands-on. In addition, if the audience is able to connect creativity products to the curriculum taught within the school district.
Attendees will learn how to develop hands-on professional development, aligned with the learning and district curriculum, in developing student agency and choice within creativity formats. Attendees will learn how to host a playground using resources that support educators.
Content and activities: Planning resources, agenda creation, Everyone Can Create series and final products. The audience will participate by asking questions regarding how the Apple Playground was structured.
Time: Planning resources (3 mins), agenda creation (3 mins), Everyone Can Create series (5 mins), final products /success (5 mins).
Process: Peer-to-peer interaction, questions, question board (link from QR code to ask questions throughout the day), final products/success data (scannable from QR)
5 Reasons why it is more important than ever to teach creativity: https://www.iste.org/explore/5_Reasons_Why_It_Is_More_Important_Than_Ever%20_Teach_Creativity#:~:text=Creativity%20lights%20up%20the%20brain,between%20subjects%20%E2%80%94%20in%20their%20students.
Creativity in the Classroom: https://www.nea.org/professional-excellence/student-engagement/tools-tips/creativity-classroom
Apple Education: “After 40 years working alongside educators, we’ve seen — and research has shown — that creative expression leads to deeper student engagement. And when students are more engaged, they take more ownership of their learning. Students become better problem solvers, communicators, and collaborators. They explore more and experiment more. They tell richer stories and find their own unique voices. They stretch their imaginations and make connections they might not otherwise make — and carry all these skills through everything they’ll do in school. And beyond.”
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