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Whoever's Doing the Talking Is Doing the Learning: Edpuzzle Student Projects

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 28

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Presenters

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Community Engagement Coordinator
Edpuzzle
@sdemichele
I help people of all ages learn things. As a high school English teacher, a gifted + talented course developer, a technology teacher, a district technology coordinator, a regional instructional coach, and now as a member of the Edpuzzle Community Team, I've researched, tried, failed, tried again, tweaked, and evolved as a digital learner myself. I embraced digital teaching and learning with my first paperless classroom in 2008, and I love sharing my experiences and ideas--as well as those I've observed from amazing teachers--with others. You can learn more about me by connecting on Twitter (@sdemichele) or by visiting https://linktr.ee/stephaniedemichele.

Session description

If 90% of retention occurs when we teach others, then Edpuzzle’s student projects feature, in which learners create their own video lessons, naturally enhances and empowers them to be content creators and agents of learning. Discover practical applications of the student projects feature for students of all ages to flourish!

Purpose & objective

The purpose of this presentation is to introduce and increase awareness of the Edpuzzle Student Project feature in which educators encourage student agency in the creation of unique video projects that empower student voice and demonstrate mastery. As a result of this poster session, participants will discover the benefits of the Student Project feature as a conduit to project-based learning; they will explore examples of projects (e.g. TED talks, video escape rooms, lab reports & demonstrations); and they will be supported and encouraged in their endeavor to assign student projects.

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Outline

Content and activities: examples of student projects will be presented, and participants will have the opportunity to interactively participate in creating their own examples relevant to their content/grade-level area.

Time: It should take approximately 5 minutes for each content component

Process: Under the guidance of an Edpuzzle coach/edtech trainer, participants will simulate the creation of a student project assignment on devices provided by the presenter.

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Supporting research

http://www.vickihalsey.com/vickis-books/brilliance-by-design

https://leaderchat.org/2011/01/24/whoever-is-doing-the-talking-is-doing-the-learning/

https://www.educationcorner.com/the-learning-pyramid.html#:~:text=The%20%22learning%20pyramid%22%2C%20sometimes,they%20learn%20through%20teaching%20others.

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Session specifications

Topic:
Creativity & curation tools
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Teachers
Attendee devices:
Devices not needed
ISTE Standards:
For Coaches:
Learning Designer
  • Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session