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Building Better Learning Environments With Mister Rogers' Blueprints

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Pennsylvania Convention Center, 118B

Participate and share: Interactive session
Recorded Session
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Presenters

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Executive Director
The Grable Foundation
@greggbehr
Gregg Behr, executive director of The Grable Foundation, is a father and children’s advocate. For more than 15 years, he has helped lead Remake Learning—a network of educators, scientists, artists, and makers he founded in Pittsburgh (USA)—to international renown. Remake Learning has turned heads everywhere from Forbes to the World Economic Forum for its efforts to ignite children's curiosity, encourage creativity, and foster justice and belonging in schools, libraries, museums, and more. He is the co-author of When You Wonder, You’re Learning: Mister Rogers’ Enduring Lessons for Raising Creative, Curious, Caring Kids.
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Communications Officer
The Grable Foundation
@RyanRydzewski
@ryanryd
Ryan Rydzewski is an award-winning author and speaker. A graduate of the University of Pittsburgh, he taught elementary school in south Louisiana before earning an MFA in nonfiction writing from Chatham University. As a science and education reporter, his magazine stories focus on everything from schools to space travel to Mister Rogers’ Neighborhood, and he regularly leads workshops for educators, parents, and neighbors nationwide. He's the co-author, with Gregg Behr, of WHEN YOU WONDER, YOU'RE LEARNING: MISTER ROGERS' ENDURING LESSONS FOR RAISING CREATIVE, CURIOUS, CARING KIDS.

Session description

Mister Rogers was more than a nice guy in a sweater, he was also a learning scientist. Together, we’ll explore Rogers' blueprints for tapping and nurturing the curiosity, creativity and potential inherent in every child. With inspiring, actionable examples, you'll learn how digital age educators like you can follow in Rogers' footsteps.

Purpose & objective

Fred Rogers was more than a nice guy in a sweater—he was also a learning scientist who was decades ahead of his time. In this session, we’ll explore how "Mister Rogers' Neighborhood" nurtured curiosity, creativity, and the other tools for learning that today's experts consider essential for students' success. Drawing on inspiring, actionable examples from Remake Learning—an internationally renowned network of educators, scientists, artists, and makers, many of whom worked with Rogers himself—we'll explore how "the Fred Method" can help educators leverage the arts, technology, the built environment, and more to spark wonder, belonging, and joy.

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Outline

Our presentation is about 45 minutes long, comprising several short lessons that explore the connections between "Mister Rogers' Neighborhood" and the learning sciences. Each lesson unpacks a different aspect of Rogers' approach, revealing the "Neighborhood" to be more than a television program—in many ways, it's also a blueprint that educators can continue to learn from today.

Each lesson includes an actionable takeaway for educators and an opportunity for engagement, including audience polls, quick contests (with prizes!), and moments of quiet reflection.

We generally save the last 15-20 minutes for Q&A and "Fred stories," which are opportunities for attendees to share how Rogers impacted their lives. Without exception, these stories are inspirational, insightful, and healing, ending the session on an energized, hopeful note.

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Supporting research

The research used in our presentation is drawn from research papers, original interviews, academic articles, and other sources, all of which are cited in our book, WHEN YOU WONDER, YOU'RE LEARNING: MISTER ROGERS' ENDURING LESSONS FOR RAISING CREATIVE, CURIOUS, CARING KIDS. A full list of sources is available here: https://bit.ly/3CdPMWi

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Session specifications

Topic:
Innovative learning environments
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices not needed
ISTE Standards:
For Educators:
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.