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Building Cybersecurity Leadership Capacity, One Game at a Time

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Pennsylvania Convention Center, 123

Participate and share: Interactive session
Recorded Session
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Presenters

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Cybersecurity Coalition for Education
K-12 Independent CTO, Project Director
@Frankie Jackson
Frankie Jackson is a nationally recognized Chief Technology Officer (CTO) in K-12, leading education technology initiatives for 25+ years at the state and national levels, working in large districts with students between 25K-116K. She currently serves as a Project Director for CoSN, the Director of Strategic Initiatives for the Texas Education Technology Leaders. She also consults independently as an education technology leader and success advocate. As a member of CoSN’s policy committee and CoSN’s advisory board for Driving K-12 Innovation, she authors CTO instructional content and serves as a subject matter expert for CoSN’s Certified Education Technology Leader (CETL) program.
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Senior Director of External Relations
CoSN
@wadec

Session description

Looking for a new and creative way to build cybersecurity leadership capacity and understanding? The Cybersecurity Leadership Game is like no other cybersecurity leadership tool you'll experience. Using a team-based approach to play the game, leaders will get valuable insights about cybersecurity principles, risks, data privacy and security.

Purpose & objective

The education world is constantly changing and growing, and technology is consistently a factor in that change. In our new technology-forward education industry, cybersecurity is a major factor in protecting students, educators, and communities. While a robust technical solution is a critical component to shielding people and systems from digital threats, K-12 leaders must also work together to co-create and implement a systems-based cybersecurity strategy.

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Outline

This game is a valuable group cybersecurity professional development tool. The game allows everyone to gather and participate in a cybersecurity leadership exchange. Every question and discussion card are designed to trigger open, honest feedback. Through the power of reflection and dialogue, team members understand core cybersecurity principles, learn to embrace where they are on the cybersecurity leadership journey, and increase their ability to appreciate one another’s strengths and learn where they need to improve.

1. Audience will be divided into groups/teams. (5 min.)
2. Audience will use an online web-based game, accessible by QR code. The estimated time to play the game will be 40 minutes.
3. Participants may use their laptop or phone to randomly select a card from the deck.
4. Groups will answer the question, discuss and share their strategies and/or develop new strategies for solutions.
5. The group may opt to keep score or play the game for fun.
6. Cards in the card deck will use a series of cybersecurity principles, planning topics, table-top exercises, and scenarios.

With 15 minutes remaining, participants to regroup and share their experience, findings, best practices, and learnings as a result of playing the game.

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Supporting research

CoSN EdTech Trends Report | 2022 - https://drive.google.com/file/d/1TbhIuLwpbfVTspE5mgx6QwBI8l4wAlT0/view?usp=sharing

SETDA 2022 State EdTech Trends Report - https://www.setda.org/priorities/state-trends/

8 top priorities for CIOs in 2022 - https://www.cio.com/article/303215/8-top-priorities-for-cios-in-2022.html

Cyberthreats, viruses, and malware - Microsoft Security Intelligence - https://www.microsoft.com/en-us/wdsi/threats

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Session specifications

Topic:
Leadership
Grade level:
PK-12
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Principals/head teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Career and technical education
ISTE Standards:
For Education Leaders:
Visionary Planner
  • Share lessons learned, best practices, challenges and the impact of learning with technology with other education leaders who want to learn from this work.
Systems Designer
  • Lead teams to collaboratively establish robust infrastructure and systems needed to implement the strategic plan.
For Educators:
Collaborator
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.