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Digital Game Boards and Interactive Simulations for People and the Planet

,
Pennsylvania Convention Center, 204A

Participate and share: Interactive session
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Presenters

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Online Learning Manager
Population Education
@Barbara_Huth
Barbara Huth is the Online Learning Manager for Population Education, supporting current and future K-12 teachers in global and environmental studies with online workshop facilitation and the development of digital tools. Barbara also coordinates the program’s international student video contest. She previously provided professional development on digital learning, social-emotional learning, and digital citizenship for Common Sense Education. Prior to that, she taught science for 10 years and is a National Board Certified teacher. (B.S., Integrated Health Studies, Kent State University; M.A., Secondary Comprehensive Science Teaching, the University of North Carolina at Charlotte).

Session description

Engage with activities using digital game boards, simulations, virtual graphing and Jamboards to explore fundamentals of environmental studies and human geography, including population trends, resource use, climate, health and more. Get your social studies and science students interacting with data and collaborating with each other on solutions to some of today’s greatest challenges.

Purpose & objective

In this interactive session, participants will discover digital tools and activities to enhance instruction of science and social studies topics critical to understanding people’s relationship to the natural environment. They will find ways to engage their students using digital game boards, group simulations, virtual graphing, Jamboards and problem-solving challenges on a range of timely topics. Presented activities use Google Workspace tools (shared Slides, Sheets, Docs) for hands-on activities addressing wildlife and human population trends, natural resource management strategies, and comparative indicators of quality of life around the world (health, education, and more!). The digital tools presented encourage group collaboration, and build analytical and graphing skills with real-word data sets. The presented lesson plans and materials are matched to state and provincial (U.S. and Canada) content standards for several disciplines as well as to ISTE Standards and UN Sustainable Development Goals, especially SDG 4.7 (Education for sustainable development and global citizenship).

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Outline

Introduction (5 minutes)
Brief overview on the topics to be presented and how they can be enhanced with digital tools for in-person learning and/or homework.

Power of the Pyramids (15 minutes)
A collaborative, digital graphing activity that uses census data sets to create “population pyramids,” showing the demographic shape of a country’s population by age cohorts. Understanding these types of graphs are important to environmental science, history and geography.

Unfair Race (15 minutes)
A simulation game in which each participant represents a different country and advances on a digital game board based on a variety of public health indicators.

For the Common Good (10 minutes)
The presenter demonstrates how to use a Google Slide game board for a large group activity on strategies for resource management. Through several “rounds” of the game, students identify ways groups can develop cooperative strategies for sustainably managing shared renewable resources (e.g. water, forests, fish, etc.). The presenter will discuss ways to scale this activity for different grade levels.

Take a Stand (10 minutes)
A Jamboard-based activity that has students take positions on different timely topics and defend that position (or be persuaded to change positions by other students). A great discussion starter.

Wrap-up and Questions (5 minutes)

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Supporting research

National Research Council of the National Academies (2012). A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas. Washington, DC: National Academy Press.

North American Association for Environmental Education (2014). State Environmental Literacy Plans 2014 Status Report. Washington, DC.

P21: Partnership for 21st Century Learning, “Framework for 21st Century Learning,” http://www.battelleforkids.org/networks/p21/frameworks-resources

Population Education. (2021). People and the Planet: Lessons for a Sustainable Future. Washington, DC. [curriculum website]. https://peopleplanet.populationeducation.org/

Population Education. (2021). Earth Matters: Studies for Our Global Future. Washington, DC. [curriculum website]. https://earthmatters.populationeducation.org/

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Session specifications

Topic:
Communication & collaboration
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Google Suite (for Slides, Docs, Sheets and Forms)
Jamboard (https://jamboard.google.com/)
Subject area:
Science, Social studies
ISTE Standards:
For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Computational Thinker
  • Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.