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International Perspectives on Three Innovative Ways to Improve Students’ Learning Experience

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Pennsylvania Convention Center, 120A

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Presenters

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Director, Asia Affairs
ISTE
Annie partnered on behalf of ISTE with leading international school solution providers, innovative schools, and teaching colleges in Asia to localize ISTE resources. Annie supported the release of the ISTE Standards in mandarin with support from Beijing Normal University. Annie also leads projects with UNESCO, General Motors, and other leading edtechs, schools, and non-profit organizations to promote ISTE conferences and professional development services. Annie Ning holds a master's degree of science in education from the Graduate School of Education at the University of Pennsylvania.
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Elementary Teacher, Consultant
Upper Grand District School Board
@mpiquette
Marcia Piquette is a lifelong learner who is passionate about educational technology, project based learning, and teaching outside the box. She has been learning with her elementary students for over 20 years and recently started collaborating as an educational consultant.
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Vice President of Outreach
Sunrise International
@keatingsherry
Keating Sherry serves as the Vice President of Outreach at CampusXR, a digital media and marketing agency dedicated to providing educational institutions with virtual reality and augmented reality products that bring student experiences and campuses to life. Keating works closely with universities to help them strategize and effectively engage students around the world. Keating previously worked as an educator in Shanghai at Hong Qiao International School and as a Director of Outreach at ZeeMee. He is very passionate about education, fitness, travel, and racquet sports.
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Educator and Global Teacher Prize Winner
Prince George's County Public Schools
@keishiathorpe
@KeishiaThorpe
Keishia Thorpe is a Nobel Prize Educator, Licensed Principal and an expert in Global Competence and Culturally and Linguistically Responsive Teaching. She travels globally to mentor teachers, share best practices, and as a consultant to education ministers. She co-founded a non-profit, U.S. Elite International, that helps economically disadvantaged students to pursue their dreams of higher education debt-free. She has been featured in numerous news media and earned may accolades for her international advocacy and activism for students and teachers; including the Global Teacher Prize awarded by the Varkey Foundation and UNESCO.

Session description

This session offers a picture of international educators who try different paths to reimagine effective learning environments. It includes examples of up-to-date projects from three countries. In Asia, we will examine successful use cases of mobile augmented reality for instructional design and for high school marketing communications brought by Keating Sherry. Marcia Piquette, a Canadian educator will share how increased access to coding platforms has been leveraged to engage in Indigenous ways of knowing in response to Truth and Reconciliation initiatives. Keishia Thorpe, 2021 Global Teacher Prize Winner, will share lessons and projects to help international students apply technology skills in English classes.

Purpose & objective

The purpose of "International Perspectives on Three Innovative Ways to Improve Students’ Learning Experience" is to provide insights on the key elements, technological or non-technological, to empower students' learning from an international perspective. International speakers will bring first-hand stories and insights to the audience. We seek to identify ways that educators and administrators can utilize mobile Augmented Reality (the technology behind Pokemon Go and Instagram Filters) to bring textbooks, workbooks, and brochures to life, creating 3D holographic overlays that project onto printed materials. Already in use in museums and retail stores, it is worthwhile for administrators, instructional designers, and publishers to examine how mobile AR can be used to make textbooks and printed learning materials more interactive. Examples of mobile AR tools examined include: 8th Wall, Augmented Classroom, Narrator AR, CoSpaces Edu, Catchy Words AR, World Brush, and 3DBear.

Mobile AR is already widely used in e-commerce and is gaining popularity in higher education marketing, so we examine ways that schools can deploy mobile AR to increase engagement, while reducing the cost and paper waste of print marketing.

For instructors, we explore examples of how mobile AR can be deployed in textbooks, handouts, and workbooks. This includes AR experience creator tools for educators, pre-packaged teaching materials with AR enablements, and function-specific AR tools (for example, apps that use AR to help students improve their handwriting).

This session will also include part of a Canadian initiative to bring coding into K-12 curriculum by embedding computational thinking skills into activities for different content areas. As part of the country’s “Innovation and Skills Plan” (2017), “CanCode” aims to provide opportunities for K-12 students to learn digital skills including coding, digital analytics, and digital content development, with a focus on inclusion of underrepresented groups. Through this initiative, Code to Learn “provides free materials to Canadian students and teachers that help them acquire skills in coding, robotics and computational thinking while developing global competencies. Three programs will be showcased: LYNX coding software, micro:bits, Climate Action Kits, and Your Voice is Power. We will feature resources and samples of student work with more discussion about the features of each resource and the concepts each one can teach, incorporating the latest research on computational thinking and deepening coverage of the ISTE Standards for Students.

Keishia Thorpe, Global Teacher Prize Winner 2021 and a Nobel Prize Educator, will present on how to help students build global competencies. Preparing students to be culturally and globally competent and practitioners of social justice is very important in today's modern world and requires that educators are technologically savvy to create and maintain connections and teach students how to navigate the world around them. The session will demonstrate how teachers use technology to help students to become global citizens, to prepare them for college and career and the constant changes in our society. The session will introduce classroom technology, not just as a learning tool, but also to empower students, to amplify their voices and keep them connected to people around them and the world at large. Some focal points are how to use technology to differentiate learning, improve equity and access for all students, Integrate inclusive practices, extended learning opportunities, connecting with other classrooms across the globe, communication and cultural experience and the implementation of blended learning.

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Outline

Introduction 7 min
Keishia Thorpe - 10 min
Marcia Piquette - 10 min
Keating Sherry - 10 min
Q&A - as time permits - 10 min

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Supporting research

http://jehdnet.com/vol-8-no-4-december-2019-abstract-17-jehd
https://slejournal.springeropen.com/articles/10.1186/s40561-022-00189-8
https://eric.ed.gov/?id=EJ1259691
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8978775/
https://ieeexplore.ieee.org/abstract/document/6758614
https://www.raspberrypi.org/blog/research-report-teaching-programming/

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Session specifications

Topic:
Innovative learning environments
Grade level:
PK-12
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Subject area:
Career and technical education, Performing/visual arts
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.