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Computational Thinking and Little Learners: Let's Explore Specific Examples, Experiences and Rationales

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Philadelphia Marriott Downtown, Franklin 11/12/13

Explore and create: Deep-dive Creation lab
Preregistration Required
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Presenters

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founder
Suddenly It Clicks!
@glovely
@glovelyofcourse
Gail began her career as an inner-city teacher of young learners. She is an early adopter of technology, earning her Master’s Degree in Educational Computing from Pepperdine University in the early 1980s. Gail has been an Adjunct Professor at Pepperdine University, University of Houston, and the University of Northern Iowa. She had long-time columns for Scholastic, Classroom Connect, ISTE and others. Gail is proud of her book “Using an iPad with Your Preschooler” (with Gayle Berthiaume.) Gail founded the ISTE Early Learning Network and was one of the first at NECC/ISTE Conferences to focus on using technology with young learners.

Session description

Explore opportunities for young learners to develop and practice computational thinking (CT). Experience examples that introduce, practice and reinforce CT using common materials like books, math manipulatives, paper and more. You'll leave with ideas you can implement using things you already have to get your learners using their computational thinking caps!

Purpose & objective

The purpose of this session is to provide meaningful insight, active exploration and conversation around the integration of Computational Thinking (CT) into Early Learning practice.

A variety of tools and resources will be shared through active learning and presentations all with the purpose of encouraging conversations, discussions and thought about the powerful use of CT routines and activities with young learners.

Tools to be included are robotics, collaborative tools, communication tools, and more.

This session will be successful if educators find themselves incorporating CT in their own educational settings. Furthermore, the session will be successful if participants are still thinking about things they did, explored, saw, spoke about with others in the following days and months.

Through the interactive online support/resource/sharing site provided for participants, we intend to support and encourage continued growth and sharing of implementation of ideas prompted, discovered, or influenced by their participation in this session.

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Outline

This session will provide hands-on/minds-on exploration and discussion related to the foundational elements of Computational Thinking for young learners.

Interactive Element (Pattern Recognition) on tables (or chairs) as participants enter
Welcome, Introduction (15 min)
Presenter introduction and Participant introduction to others sitting nearby. (3 min)
Quick Reflection/Debrief on the Interactive Element. (likely a coded message or other simple thinking tool) (5 min)
Session goals and objectives (5 min) via presentation and online tool

Overview of Computational Thinking (10 min)
Why CT? Why does it matter with little learners (10 min via presentation and discussion)
Online knowledge “sharing” (3 min via online tool, likely Padlet)

Pattern Recognition (10 min)
 What and Why of Pattern Recognition
 Examples of Pattern Recognition
  Low tech examples from within class settings
  Tech enriched examples from within class settings
  Other considerations (characteristics, vocabulary)
Reflect on earlier Pattern Recognition task
 Sharing to online additional examples/ideas (via online tool, Padlet or other.

Decomposition (15 min)
 What and Why of Decomposition
 Examples of Decomposition
  Low tech examples from within class settings
  Tech enriched examples from within class settings
Hands-on experience with decomposition
Sharing to online additional examples/ideas (via online tool, Padlet or other.

Abstraction (10 min)
 What and Why of Abstraction
 Examples of Abstraction
  Low tech examples from within class settings
  Tech enriched examples from within class settings
Sharing to online additional examples/ideas (via online tool, Padlet or other.


Algorithm (Algorithmic Thinking) (15 min)
 What and Why of Algorithms
 Examples of Algorithmic Thinking
  Low tech examples from within class settings
  Tech enriched examples from within class settings
Hands on with Algorithmic thinking
Sharing to online additional examples/ideas (via online tool, Padlet or other.

Discussion - What have we learned? Next Steps? (10 min)
Through discussion, small and large group sharing and online sharing participants will be led to explore their own next steps in adding, or adding more, CT to their program/teaching.

Closure, Gratitude, evaluation and questions (5 min)
Time for those with individual questions/discussions with the presenter as participants leave.

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Supporting research

International Society for Technology in Education. (2017). Computational thinking. competencies. http://www.iste.org/standards/computational-thinking

Lavigne, H., Presser, A. L., Rosenfeld, D., Wolsky, M., & Andrews. J. (2020). Creating a preschool computational thinking learning blueprint to guide the development of learning resources for young children. Connected Science Learning, 2 (2). https://www.nsta.org/connected-science-learning/connected-science-learning-april-june-2020/creating-preschool

https://www.ijcses.org/index.php/ijcses/article/view/53/55

https://books.google.com/books?hl=en&lr=&id=WGSFEAAAQBAJ&oi=fnd&pg=PP1&dq=ISTE+computational+thinking&ots=O-FUw6fwrR&sig=oYZVr27mnW19lUvZ4vZtGx5W1l8#v=onepage&q=ISTE%20computational%20thinking&f=false

https://sites.tufts.edu/devtech/files/2018/05/EDUCON.pdf

https://eric.ed.gov/?id=EJ918910

Dietz, G., Landay, J., & Gweon, H. (2019). Building blocks of computational thinking: Young children's developing capacities for problem decomposition. Cognitive Science, 1647–1653.

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-2
Skill level:
Beginner
Audience:
Coaches, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
We will be using multiple online tools and resources. Please be prepared to use the wifi available.

A google account may be useful.

Subject area:
Language arts, STEM/STEAM
ISTE Standards:
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.