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More Than Preparing for Jobs: STEM and Computer Science for Student Empowerment

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 13

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Presenters

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Founder/Executive Director
STEM to the Future
@stemtothefuture
jacob is the Founder and Executive Director of STEM to the Future. Prior to founding STTF, jacob was a Teach For America teacher in New York City where he was an elementary school educator in Brooklyn and Harlem. He moved to Los Angeles to be an instructional coach at TFA. Jacob has 10+ years of experience in education and is using that experience to help students be solution-oriented individuals who use their gifts to uplift the community.He’s a 4.0 School Essentials and Tiny Fellow. He’s also a photographer and co-host of the Make it Make Sense (MIMS) Pod.
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Professional Learning Content Developer
Code.org
@tooheytinkers
Melissa Toohey is the Curriculum Development Director at Seesaw. Her work focuses on ensuring teachers' success and promoting equity and access to CS education. She received her teaching credential and M. Ed from the UCSD, and in June 2022, earned her Doctorate in Educational Leadership from UCLA . Her dissertation focused on equity in CS. Melissa is a former teacher and has taught in private, charter, and public school settings. Her greatest accomplishments include establishing the first elementary STEAM program in Watts, being awarded a $100,000 grant, and helping her students discover their academic and non-academic strengths.

Session description

Do students care about learning to prepare themselves for future jobs? NO WAY! The common narrative in CS/STEM education is around preparing students for future careers, but students should be empowered to use these skills here and now. Learn how to implement meaningful and authentic STEM learning.

Purpose & objective

The common narrative in computer science and STEM education is that students need to be prepared for “the jobs of tomorrow”. The industry and educational institutions understand this need and have a huge interest in creating a pipeline to meet the economic needs of the future. Frankly, students don’t care about what jobs they will have in the future, and are more invested in their present reality. What if educators and the tech industry shift their paradigm to empower students to create technology to improve their current lives, community and world?

The “grand challenges” of our time—Whether it be Earth’s carbon emissions reaching a level of no return, the water crises in cities such as Jackson and Flint, or the crumbling infrastructure in the USA,—disproportionately impact Black and Latinx communities and all require STEM-based solutions. It’s obvious to the youth that they are inheriting a planet, economic system, and country that are in peril. There is an opportunity for marginalized populations to be empowered through technology and innovation, yet extreme barriers exist.

One barrier is the lack of diversity in the tech industry and pipeline. The computer science field and pipeline are white and asian male dominated. These powerful individuals with limited perspectives make decisions around what technology is utilized by the masses. The equity and access issues that persist impact underrepresented minorities the most, yet the creators of tech are not in the closest proximity to the problem. Those that are proximate to the challenges are working against decisions and policymakers in power that do not have those groups’ interests in mind. Including those from underrepresented backgrounds in computer science and STEM education would empower all students to create and innovate to better their schools, communities, and world.

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Outline

Introductions and Icebreakers (15 Minutes)
-Presenter introductions
-Icebreaker: Find a partner, plan a 15-minute unplugged computer science lesson that you will teach to your class in 2037 (15 years from now).
-Group discussion: How did that feel? It didn’t make a lot of sense, yet we are asking students to learn CS and STEM for their careers in 15+ years.
-Partner Discussion: When you reflect on your CS teaching, do you prepare students to be thinkers or workers? What examples can you give?
-Partner discussion + group share out: What do your students want to get out of school?
-Group share

Introduction to ways to increase equity and access: Kapor Framework (15 min)
-Partner discussion: How do you incorporate student identity and agency in your teaching?
-Review the student identity and agency component
-Partner discussion: How do you incorporate families and community in your teaching?
-Reviewing the community and family component

Putting it into practice (15 min)
-Attendees will see examples of how STEM to the future engages student agency and self-determination are leveraged into computer science and STEM learning.
-Attendees will see examples of how STEM to the future engages families and communities into computer science and STEM learning.

Create Lesson with a Partner (20 min)
-Educators will work with a partner to implement the resources and frameworks previously discussed.
-Educators will create a mini lesson through a “thinkers” lens that promotes social justice, identity, and CS/STEM.

Share Out (20 minutes)
-Educators share lessons with the group
-LinkedIn Group + Twitter handle sharing

Q&A (5 minutes)

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Supporting research

https://steinhardt.nyu.edu/sites/default/files/2021-02/CRSE-STEAMScorecard_FIN_optimized%20%281%29.pdf

https://www.kaporcenter.org/equitablecs/

What Drives You? Black and Latinx Youth’s Critical Consciousness, Motivations, and Academic and Career Activities
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8042779/

STEAM Education for Critical Consciousness: Discourses of Liberation and Social Change among Sixth-Grade Students
https://brill.com/view/journals/apse/7/1/article-p64_4.xml?language=en

Appropriating Technology
Ron Eglash, Jennifer L. Croissant, Giovanna Di Chiro, and Rayvon Fouché, editors

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Session specifications

Topic:
Equity and inclusion
Grade level:
PK-5
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices not needed
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Students:
Knowledge Constructor
  • Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Global Collaborator
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.