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Group Work That Works

Philadelphia Marriott Downtown, Franklin 1/2

Explore and create: Deep-dive Creation lab
Preregistration Required
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Speaker + Consultant
The Strategic Classroom
Jen Manly is a current college instructor, former high school and middle school computer science teacher, middle and high school curriculum developer, and served as a Project Lead the Way Master Teacher. She is a skilled facilitator and has presented to thousands of educators at the local, state, and national level. She is a Certified Agile Leader K–12 Trainer, coauthor of the Agile Educator Guide, and a 2018 ITEEA Teacher Excellence awardee. She received a 2021 CS Teaching Excellence Honorable Mention and served as a curriculum writer for's AP CS A curriculum.

Session description

Through true student-led learning, Agile Education empowers students to use structures to better assess, self-monitor, plan and reflect on their own learning. Experience how Agile solves common classroom challenges, evokes engagement, fosters human connection and empowers student growth.

Purpose & objective

Identify two ways an agile project management supports student choice and collaboration
Complete an agile project simulation to experience how agile can facilitate effective group work as a student
Discuss considerations for assessment and classroom management with agile project management
Develop an implementation plan for implementing agile within your classroom
Leave with immediately implementable tools and resources that you can use immediately to implement agile in your classroom

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Agile What and Why? 15 mins
+Reflecting on a traditional classroom:
-Watch Ferris Bueller video
-Identify how it resembles traditional classroom
-Identify 21st century skills addressed
+Reflecting on an agile classroom:
-Watch video of agile classroom
-Identify agile classroom values and pain points addressed
-Identify 21st century skills addressed
+Forming our Team 15 mins
-Participants are placed into groups of 3-5 and complete a Team Alliance
-Discussion/Reflection: Discuss considerations for forming teams in the classroom, reflect on pain points
+Learning Sprint Overview and Simulation: 45 mins
-Review what the learning sprint looks like in the classroom
-Review learning sprint timeline for simulation
-Sprint simulation: Teams work to mock up a website (a sample project) as an agile team. They work through all agile routines.
-Teams present final products
-Participants identify recommendations for scaffolding different routines in the classroom
+Planning for Classroom Implementation: 10 mins
-Participants reflect as a full group on key components of classroom implementation:
-Making one actionable commitment, including by when date
-Participants review provided implementation planner for planning for their own classroom
+Questions (5 mins)

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Supporting research

Research Roundup:
Agile in Teaching and Learning: Conceptual Framework and Research Agenda: Jason H. Sharp and Guido Lang

Agile Manifesto for Teaching and Learning

A Systematic Review of the Use of Agile Methodologies in Education to Foster Sustainability Competencies

Play Ball: Bringing Scrum Into the Classroom

Agile and Scrum in Education: Ryan Boren

Agile Teaching vs Active Learning: What’s the Difference? (Re: Higher Ed faculty)

Agile Based Learning: What Is It and How Can it Change Education?: Saga Briggs

Agile Schools: How Technology Saves Education (Just Not the Way We Thought it Would): Steve Peha (Longer Blog)

The Agile Classroom: Embracing an Agile Mindset in Education: Rodulfo J. Prieto

Using Scrum in the Classroom: Pam McMartin

Schools Take a Page from Silicon Valley With ‘Scrum’ Approach: EdWeek

Scrummize your Classroom: Lindsey Oh

Cracking the Code to Teams: What Educators can Learn from Programmers: Gayle Allen

Agile and Lean Concepts for Teaching and Learning (Parsons and MacCallum)

Stand Alone:
Spotlight: Pulling Agile Into Education (Paul - Leysin)

The EdTech Take Out: Episode 80: What Does Asynchronous Learning Look Like

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Session specifications

Communication & collaboration
Grade level:
Skill level:
Coaches, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS, Windows, Android
Laptop: PC, Chromebook, Mac
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
It's helpful for audience members to be able to access Google products, but not necessary to successfully participate in this session.
ISTE Standards:
For Educators:
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Students:
Global Collaborator
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.