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Empowering Students through Makerspaces: Create a Space that Amplifies Student Voice

,
Pennsylvania Convention Center, 113A

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Presenters

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Teacher Librarian
Tampa Preparatory School
@DianaLRendina
@TPrepLibrary
Diana Rendina, MLIS, is the teacher librarian at Tampa Preparatory School, an independent 6-12 school. Previously, she was the media specialist at Stewart Middle Magnet School where she transformed their library and piloted their makerspace program. Diana has received several awards including the 2016 ISTE Outstanding Young Educator Award and the 2015 American Association of School Librarians Frances Henne award. She coauthored Challenge-Based Learning in the School Library Makerspace and is the author of Reimagining Library Spaces: Transform Your Space on Any Budget.  You can find her at RenovatedLearning.com and on social media as @DianaLRendina.

Session description

Makerspaces can be spaces that empower our students and amplify student voice. Learn how to use strategies such as open exploration time, flexible design challenges and classroom collaborations to give students opportunities to express themselves and explore their interests in your library or classroom makerspace.

Purpose & objective

Purpose: To equip librarians and other educators with program ideas, strategies and resources to help them create makerspaces and maker programming that empowers student voice and supports SEL.

Objectives:
1. Attendees will understand how makerspaces can be created in a way that supports student voice and choice.
2. Attendees will gain ideas for programming including passive programming, design challenges, open exploration and student created programming.
3. Attendees will learn ways to use classroom collaborations to build student familiarity and comfort with makerspace resources.
4. Attendees will learn strategies for creating makerspaces that are supportive of neurodiversity and SEL.

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Outline

Introduction (5 minutes)

An introduction to the Tampa Prep makerspace and the Stewart Makerspace, the two schools that I have worked at. I'll explain how each space was started and what the process was like.

How to Amplify Student Voice (15 minutes)
- Student Makerspace Planning Team
- Open Exploration
- Supporting creative expression
- Organization of your makerspace to support student independence
- Maker Fairs and Fests
- Finding an authentic audience for student projects
- Collaboration in the makerspace

Design Challenges (10 minutes)
- Creating a design challenge that empowers student voice
- Examples:
 - Cardboard challenge
 - Paper Circuits
 - Circuit Bracelets
- Best practices for design challenges
- How to Create a Design Prompt

Classroom connections (10 minutes)
- Reimagining 6th grade science
- Lab safety device challenge
- Earthquake structure challenge
- Weather device challenge
- Building student familiarity with our makerspace resources

Social Emotional Learning in the Makerspace (15 minutes)
- Designing community building spaces, such as whiteboard walls and LEGO walls
- Creating an environment that encourages collaboration
- Make space for play
- Design the makerspace as a calming space
- Keeps supplies open and accessible
- Allow time and space for personal projects and drop-ins
- Make the makerspace available for classroom projects

Q&A time (5 minutes)

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Supporting research

Rendina, Diana. Reimagining Library Spaces: Transform Your Space on Any Budget. Portland, OR: International Society for Technology in Education, 2017.

Graves, Colleen, Aaron Graves and Diana Rendina. Challenge Based Learning in the School Library Makerspace; Libraries Unlimited, 2017.

Basye, Dale E., Peggy Grant, Stefanie Hausman, and Tod Johnston. Get Active: Reimagining Learning Spaces for Student Success. Eugene, OR: International Society for Technology in Education, 2015.

Cannon Design, VS Furniture, and Bruce Mau Design. The Third Teacher: 79 Ways You Can Use Design to Transform Teaching & Learning. New York: Abrams, 2010.

Doorley, Scott, and Scott Witthoft. Make Space: How to Set the Stage for Creative Collaboration. New York: Abrams, 2010.

http://www.renovatedlearning.com/2019/09/02/open-exploration-part-1/
http://www.renovatedlearning.com/2018/07/09/build-creativity-making/

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Session specifications

Topic:
Maker activities and programs
Grade level:
6-12
Skill level:
Beginner
Audience:
Library media specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS, Windows, Android
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.