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The purpose of this presentation is to describe and discuss Minecraft Education language arts modules from the perspective of an elementary student. The objective is for educators to learn about Minecraft Education, discover the variety of modules available for use, and understand the appeal of learning in this environment from an elementary student’s perspective. At the end of the session, participants will be able to access Minecraft Education, search for an appropriate module, and understand how to implement it with students. Lesson plans are provided through Minecraft Education.
Content and activities: The student presenter will demonstrate how to use Minecraft Education by controlling the software through a laptop. Attendees will be able to watch on a projected screen and ask the student presenter questions during this process. Attendees who are interested in controlling Minecraft Education using this laptop will be enabled to do so. The two Education faculty will provide support to the student presenter and answer questions about Minecraft Education from an educator's perspective.
Time: If this proposal is selected in the poster category, the presentation will be structured to allow attendees to quickly watch and learn about Minecraft Education as they move through the conference halls. The student presenter will demonstrate multiple modules in order to start from scratch as new attendees stop to learn more about Minecraft Education.
Process: We will emphasize peer-to-peer interaction as attendees will be encouraged to ask questions, select actions to occur on screen, and take a turn controlling the avatar in Minecraft Education. The student presenter will run live modules of Minecraft Education via a laptop, so attendees will experience the software as their students will.
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