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Media Savvy Educators - Developing Sustainable and Effective Digital Literacies

,
Philadelphia Marriott Downtown, Franklin 3/4

Explore and create: Deep-dive Creation lab
Preregistration Required
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Presenters

Photo
Speaker/Consultant/Trainer
Elevate Education
@k_shelton
@kshelton
Ken Shelton has been an educator for over 20 years, many of which were spent teaching technology to middle school students. He has worked extensively at the policy level with a number of state departments of education, ministries of education and nonprofits, and was appointed to an Education Technology Task Force formed by a previous California State Superintendent of Public Instruction. Shelton regularly gives keynote presentations and consults and leads workshops on educational technology, equity and inclusion, anti-racism, multimedia literacy, cultural intelligence, visual storytelling and instructional design. He’s an Apple Distinguished Educator, a Microsoft Innovative Educator Expert and a Google Certified Innovator. In 2018, he earned ISTE’s Digital Equity PLN Excellence Award. He was also named an influencer to follow by EdTech Magazine. Shelton holds a master’s degree in education with specialties in edtech and new media design and production.
Photo
Technology Coach
Deploy Learning
@mistersill
@mistersill
Jim Sill is a former high school teacher who enjoys a great story and loves inspiring people to tell theirs. Using his industry experience, he created an award-winning video production program in California, USA. His passion for creating authentic learning experiences for students and teachers has led him to work with teachers on all seven continents. Today, Jim lives outside of Melbourne on the traditional lands of the Wurrunjeri people where he works with schools and businesses across Australia and New Zealand to support the adoption of technology for teaching and learning.

Session description

Learn to effectively and responsibly work with media. Using activities and resources this workshop will support you in your strategic evaluation of and incorporation of media for the classroom. We'll develop a core set of literacies and protocols to ensure both an effective and sustainable approach to consuming media.

Purpose & objective

Foundational Points for this session include:

- Developing a vocabulary for understanding and talking about media literacy in today’s educational climate.

- Developing sustainable conversational strategies as well as models for discussing media literacy as well as incorporating media literacy across all curricular areas

- Learning the skills to effectively determine the truthfulness of the media we consume

- Understand that not all information created and distributed on the internet is innocent

- Developing strategies and understanding that perspectives are important when discerning fact from opinion

- Recognizing the importance of good faith and bad faith viewpoints

- Recognizing and accepting that we all have a responsibility to consider what we create, share, and consume along with embedding this approach for all learners as well

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Outline

Welcome, Acknowledgements, and Overview (5 minutes)

Construct Knowledge Level Setting (5 minutes) group curation activity- Identify the social media channels you use, where you get your news from, where you get your information from, and where might your learners get their information or news from. Do these views accurately represent you and/or your community?

Construct Knowledge (10 minutes) interactive online activity followed by group reflective discussion- What do you consider a news source? Where do you get your news or information from?

Group Activity (10 minutes) interactive group discussion- developing a media literacy vocabulary as well as conversational strategies from today's media

Construct Knowledge and Provocation (30 minutes) collaborative group work- evaluating messages in online media, spotting ads, clickbait, and fake news, understanding misinformation v, disinformation

Construct Knowledge Building Capacity (20 minutes) collaborative group discussion and creation- video analysis, image analysis, headline analysis, and website analysis

Construct Knowlege Reflection and Review (10 minutes)- review previous activity around looking at your own social media feed, where you get news, how you can connect your work to your own context and content, and final questions and answers

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Supporting research

News Literacy Project
National Association for Media Literacy Education, Ken Shelton Keynote
Hudgins, Darren, and Jennifer LaGarde. Fact Vs. Fiction: Teaching Critical Thinking Skills in the Age of Fake News. International Society for Technology in Education, 2018.
Building Empathy for Kids (Video)
Cathy O'Neil: The era of blind faith in big data must end | TED Talk (Weapons of Math Destruction)
Evaluating Information: The Cornerstone of Civic Online Reasoning (Stanford Univ)
How to Spot Misinformation Online — and Stop Its Spread
Intro to Lateral Reading | Civic Online Reasoning
MediaWise International Fact-Checking Day 2022 - Poynter
MediaWise - Poynter
Rumor has it … and rumor has it again … and again
Snopes
Teen Fact-Checking Network - Poynter
What is Clickbait?
Theresa Webb & Kathryn Martin (2012) Evaluation of a Us School-Based Media Literacy Violence Prevention Curriculum on Changes in Knowledge and Critical Thinking Among Adolescents, Journal of Children and Media, 6:4, 430-449, DOI: 10.1080/17482798.2012.724591

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Session specifications

Topic:
Library/media
Skill level:
Beginner
Audience:
Coaches, Library media specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
ISTE Standards:
For Educators:
Citizen
  • Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
  • Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
For Students:
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.