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The Sustainable Development Goals are a vital part of today's classroom and are important in creating a more empathetic society. As students learn about the SDG's, they gain knowledge of the challenges we face as a global community, and how people around the world are working to solve the various issues we face.
Using games can be one way of demonstrating cause and effect, creating awareness and inspiring student advocacy.
In this presentation and poster we would like to share some games students created to spread awareness and some games collaboratively created together with students and teachers. Besides creating an awareness on the SDG's and world issues this game based learning approach can also help hone in on Computational Thinking Skills.
Examples of games created
1) Eelopoly ( a spin on Monopoly which informs players of the modern day challenges Eels face as they migrate ) - SDG 14 Life Below water
2) Something fishy (a scratch game to inform and quiz players on native species in Hudson river ) - SDG 14 Life Below water
3) Needs, wants, Trade and Barter (inspired by the game of Catan students created their own version simulating different regions of the world and how different challenges such as wars and climate change can affect the our needs and what we have access to. - SDG 2,8,9,11,12,13
4) Birds of a feather ( a scratch based game that informs students of migration patterns, bird calls and how to identify different local birds) - SDG 15
5) What's your Carbon footprint? (python program to creating awareness on Global warming and how to reduce Carbon Foot print) SDG - 13
and more ... (some in development that will be complete in the upcoming months.)
Students have presented some of these projects at the Hudson River Data Jam organized by the Cary Institute and won awards in their category.
Students will share the projects they created with the audience and explain their objectives and creative process. Participants will have the opportunity to play the games and ask questions.
Each game cam extend from 5 mins to an hour.
The teachers will share their lesson plan and the objectives and scaffolding strategies used to help facilitate the process.
https://www.unicef.org/sites/default/files/2018-12/UNICEF-Lego-Foundation-Learning-through-Play.pdf