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Gamification à la Carte: A Secret Ingredient to Cook Your Class!

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Virtual

Explore and create: Exploratory Creation lab
Streaming Session
Recorded Session
Presented Virtually
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Presenters

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Director of Learning and Teaching
Colegio Decroly Americano
@EscobedoGt
@sheilaescobedogt
Sheila has been in the teaching field for more than 25 years. She holds a BA in School Administration, and a Masters degree in Education. She considers herself a lifelong learner, and has explored different resources to teach students from elementary to university levels. She is part of the Google Educator Group in Guatemala, where she has shared with other teachers and leaders about technology applications in education. Her role as Assistant Principal has allowed her to observe and help teachers grow professionally, which has impacted positively on students learning.
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Technology & Instructional Coach
Colegio Decroly Americano
@betzydbo
@betsyorenos
Betzabé is a passionate teacher who has enjoyed the journey in education for 21 years. Throughout her career in education, she’s always been in search of trends in educational technology and active methodologies. She’s an instructional coach and is committed to support teachers integrating technology and innovating across the curriculum. She’s part of the community of Google certified educators and trainers and leads the Google Educator Group in her country (Visit: https://geg.gt/). Every week, Betzabé and other awesome educators get together at GEG Guate to #inspire, #empower, #learn, and #share technology tools, strategies and best practices!

Session description

Will you join us in this hands-on experience preparing a gamified learning experience for your students? We have a secret ingredient! Put on your apron and let's add a pinch of teacher creativity! This recipe won't taste like game-based learning — it will have a spice of gamification!

Purpose & objective

Learning experiences in a world that steals our students' attention and excitement for learning. A world that captures their curiosity what can we do when we have content and curriculum to cover. What can be a different way to deliver the learning experience. With some of no technology, the elements of gamification will provide your students an enjoyable learning experience.
This is why more and more schools are embracing gamification.
Remember that the elements of gamification are the motivating factor in the gamified learning experience and not technology itself. By incorporating elements of gamification you promote competition, collaboration and teamwork. In regards to competition, we should promote good digital citizenship and sportsmanship. Join me for these and more tips.

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Outline

🟢 Gamification Vs. Game based-learning | 5 minutes
🟠 Elements of gamification | 10 minutes
🔴 Let's create our first gamified learning experience | 10 mins
🟣 Time to share our gamified learning experiences - 10 minutes
🟡 From beginner to advanced Tips and tricks for a gamified learning experience using Genially, Google Slides or other tools | 10 minutes
🔵Wrap up: Get your badge!- 5 minutes
Total time 50 minutes

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Supporting research

Wakelet collection: https://wke.lt/w/s/O2WzNo

A Gamified Math learning experience:
https://view.genial.ly/60883b1322bb750d44452120/interactive-content-encrypting-matrices

Teaching with Genially FB group
https://www.facebook.com/groups/247798133587241

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Session specifications

Topic:
Games for learning & gamification
Grade level:
9-12
Skill level:
Beginner
Audience:
Coaches, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
No software needed. Just make sure you can participate actively as you will be in breakout rooms sharing with other teachers.
Subject area:
Language arts, Math
ISTE Standards:
For Educators:
Collaborator
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Related exhibitors:
GENIALLY