I have 18 years of teaching experience. Passionate about the education of teenagers, I am amazed to see the thirst for scientific knowledge in boys, I love working with them researching, creating, knowing together the world of science and technological innovations that lead us to know more.
President of the Academy of Experimental Sciences (2002 - 2005),
UVM Academic Excellence Award (2001 to 2008), 1st, 2nd and 3rd place Advisor of the Bajío UVM Prize in Health Sciences (2003 - 2008).
3rd advisor. Place Anáhuac International Baccalaureate Award (2009) Researchers of the New Millennium.
Learn how students of Prepa Anáhuac Querétaro, in collaboration with students from Cbtis 118, created an artifact that releases oxygen in the classroom when an inadequate elevation of CO2 is detected inside the classroom.
Grade level: PK-12
Skill level: Beginner
Purpose & objective
1. The audience will know a successful way to implement active methodologies for learning through the creation of creative and innovative products. 2. The audience will know a way to arouse students' interest in science through the resolution of real problems. 3. Share with the audience how students develop logical thinking through programming in C++ and Arduino. 4. The audience will know the stages, techniques, and materials that the students followed in class to develop this project.
Content and activities: 1. Students will explain the process of how they came to the idea of creating an oxygen generator and the challenges they faced. At this point attendees will be notified that a quiz game will be held at the end to see if they paid attention to the explanation. 2. Students will demonstrate how the generator works in the classroom. 3. Time to play 3. The audience will be able to ask questions about the process carried out by the students. 4. The audience can interact with the prototype. Time: Each component will take 5-10 minutes.