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Let’s Play: Gamified Literacy Support

,
Pennsylvania Convention Center, 204A

Participate and share: Interactive session
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Presenters

Photo
Associate Professor
ISTE Certified Educator

Session description

Learn how to gamify your curriculum to support multi-literacies in K-12. We will share how gamified activities support equity and inclusion in your classroom by purposefully plotting your next moves. Gamified choice and immediacy help bridge our learners to the finish line.

Purpose & objective

This interactive learning session will involve game playing, theory, and discussion around how to consider gamifying literacy support in K-12 classrooms. Participants will look at examples of how to create gameboards for engagement and personalized learning. Research and connections for all learners will be addressed through choice, UDL, multi-literacies, and accessibility tools for both in-person and for digital learning environments.

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Outline

Introduction (10 m).
Peardeck
Prior Knowledge: Quizizz
Spreadsheet: Point Keeper
Gamification vs. Game-based learning (10 m)
Literacy Connection (10 m)
Engaged in reading, writing, listening, speaking, visual, digital, creating
Elementary v. Secondary breakouts (10 m)
Ideas to gamify literacy support
Discuss equity and inclusion (EL students, differentiation, etc.)
Practical/personal application of Digital games v. in person
Digital escape v. Breakout (10 m)
Brackets (5 m)
Closure (bit.ly, references, questions) (5 m)

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Supporting research

Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in Education: A Systematic Mapping Study. Journal of Educational Technology & Society, 18(3), 75-88.

Knowles, M. S., Holton, E. G., & Swanson, R. A. (2015). The adult learner: The definitive classic in adult education and human resource development (8th ed.). Routledge.

McTighe, J. & Willis, J. (2019). Upgrade your Teaching: Understanding by Design Meets Neuroscience. Alexandria, VA: ASCD.

Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.

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Session specifications

Topic:
Instructional design & delivery
Grade level:
PK-12
Skill level:
Beginner
Audience:
Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
ELL, Language arts
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Analyst
  • Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.