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The purpose of this session is to invite educators & educational leaders to examine ways that immersive learning technology can be sustainably implemented into schools and classrooms by diving intensely into collaborative learning strategies. By the end of this session, participants will:
- experience blended learning models created specifically for using VR in the classroom
- gain strategies to utilize immersive learning technology to increase collaborative learning
- take away templates and playbooks to continue innovation with XR tools in their own classrooms and schools
This session will use Edtech frameworks such as Blended Learning models to teach, engage, and invite participants to design classroom set ups that yield to collaborative learning. Participants will be asked to:
1. Explore a variety of XR tools like VR and 3D models, while learning about edtech frameworks and implementation practices involving these tools
2. Participate in a station-rotation activity to put these frameworks to practice with VR
3. Create a lesson plan with their learning to apply these frameworks to their schools and/or classes.
Time for each component:
1. Knowledge sharing & exploration: 15 minutes
2. Station-Rotation: 45 minutes
3. Lesson Planning: 20 minutes
4. Reflection: 10 minutes
For this session, we plan to use:
- pair & share
- guided exploration
- device-based activities
- lesson creation individually and in groups
1. Experience on Demand - Jeremy Bailenson
2. Blended Learning in Action - Caitlin R. Tucker, Tiffany Wycoff, Jason T Green