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Exploring STEAM Learning Solutions for PK-5s thru Hands-On Coding Robots

,
Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 37

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Presenters

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Marketing Manager
MATATALAB CO., LTD.
@Matatalab
@matatalab_official

Session description

In this session, we are going to explore STEAM learning solutions for PK-5s thru hands-on coding robots! How the coding robot tools being used in young kids' class? What students can get through these classes.

Purpose & objective

In this session, we are going to exploring STEAM learning solutions for PK-5s thru hands-on coding robots. Matatalab tangible programming language is suitable
for children aged 3 to 9. Rather than using pictures andwords on a computer screen, it uses physical buttonsor physical blocks to represent various programmingelements, commands, and flow-of-control structures, to code. By arranging and connecting these buttons orblocks, children can create programs and control a robot’s behavior.This isn’t about teaching young children programming, the idea is to give them technological confidence and encourage computational thinking through play.

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Outline

Content and activities:
01 Introduction of Matatalab
02 Value of the Education for Early Age Children
03 Teaching Tools: Matatalab Pro Set, Tale-Bot Pro, VinciBot
04 Professional Development
05 Robotics Competition
06 Case Studies
Bonus: Experience the hands-on coding robots.

Time: 90 mins
Process: device-based activities

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Supporting research

Tangible Programming Bricks: An approach to making programming accessible to everyone.

By Timothy Scott McNerney

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Session specifications

Topic:
Innovation in early childhood/elementary
Grade level:
PK-5
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Curriculum/district specialists, Principals/head teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: PC
Tablet: Windows
Participant accounts, software and other materials:
1. A projector that our presentor can show the audiences the PPT or Vedio.
2. A big table that can disply the hands-on coding robots. Besides, the audiences are going to experience the robots at the end of the present.
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Creative Communicator
  • Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session
Related exhibitors:
MATATALAB CO.,LTD.