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In this session, we are going to exploring STEAM learning solutions for PK-5s thru hands-on coding robots. Matatalab tangible programming language is suitable
for children aged 3 to 9. Rather than using pictures andwords on a computer screen, it uses physical buttonsor physical blocks to represent various programmingelements, commands, and flow-of-control structures, to code. By arranging and connecting these buttons orblocks, children can create programs and control a robot’s behavior.This isn’t about teaching young children programming, the idea is to give them technological confidence and encourage computational thinking through play.
Content and activities:
01 Introduction of Matatalab
02 Value of the Education for Early Age Children
03 Teaching Tools: Matatalab Pro Set, Tale-Bot Pro, VinciBot
04 Professional Development
05 Robotics Competition
06 Case Studies
Bonus: Experience the hands-on coding robots.
Time: 90 mins
Process: device-based activities
Tangible Programming Bricks: An approach to making programming accessible to everyone.
By Timothy Scott McNerney
Related exhibitors: | MATATALAB CO.,LTD. |